a bit higher sky, and Great Walls with more elements

This commit is contained in:
Zeno Rogue committed 2019-09-12 22:50:05 +02:00
1 parent 688ad336ae
commit 5fc24ac17a
3 files changed
+8 -6

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+5 -3
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@@ -4761,12 +4761,12 @@ void draw_ceiling(cell *c, const transmatrix& V, int fd, color_t& fcol, color_t&
case 1: {
if(euclid) return;
if(fieldpattern::fieldval_uniq(c) % 3 == 0) {
queuepolyat(V * zpush(cgi.SKY+0.5), cgi.shNightStar, 0xFFFFFFFF, PPR::SKY);
queuepolyat(V * zpush(cgi.SKY+1), cgi.shNightStar, 0xFFFFFFFF, PPR::SKY);
}
sky->sky.emplace_back(sky_item{c, V, 0x00000F});
if(c->land == laAsteroids) {
if(fieldpattern::fieldval_uniq(c) % 9 < 3) {
queuepolyat(V * zpush(-0.5-cgi.SKY), cgi.shNightStar, 0xFFFFFFFF, PPR::SKY);
queuepolyat(V * zpush(-1-cgi.SKY), cgi.shNightStar, 0xFFFFFFFF, PPR::SKY);
}
int sk = get_skybrightness(-1);
auto sky = draw_shapevec(c, V * MirrorZ, cgi.shFullFloor.levels[SIDE_SKY], 0x000000FF + 0x100 * (sk/17), PPR::SKY);
@@ -4783,7 +4783,7 @@ void draw_ceiling(cell *c, const transmatrix& V, int fd, color_t& fcol, color_t&
case laWineyard:
col = 0x4040FF;
if(emeraldval(c) / 4 == 11) {
queuepolyat(V * zpush(cgi.SKY+0.5), cgi.shSun, 0xFFFF00FF, PPR::SKY);
queuepolyat(V * zpush(cgi.SKY+1), cgi.shSun, 0xFFFF00FF, PPR::SKY);
}
break;
@@ -4824,6 +4824,8 @@ void draw_ceiling(cell *c, const transmatrix& V, int fd, color_t& fcol, color_t&
forCellIdEx(c2, i, c)
if(ceiling_category(c2) != 3) {
color_t wcol2 = gradient(0, wcol, 0, .8, 1);
placeSidewall(c, i, SIDE_HIGH, V, darkena(wcol2, fd, 0xFF));
placeSidewall(c, i, SIDE_HIGH2, V, darkena(wcol2, fd, 0xFF));
placeSidewall(c, i, SIDE_SKY, V, darkena(wcol2, fd, 0xFF));
}
if(!euclid) sky->sky.emplace_back(c, V, 0);