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fixed graphical/movement glitches in the minimal quotient space
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2
game.cpp
2
game.cpp
@@ -1899,8 +1899,8 @@ void moveEffect(cell *ct, cell *cf, eMonster m, int direction_hint);
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void flameHalfvine(cell *c, int val) {
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if(itemBurns(c->item)) {
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addMessage(XLAT("%The1 burns!", c->item));
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c->item = itNone;
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addMessage(XLAT("%The1 burns!", c->item)), c->item = itNone;
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}
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c->wall = waPartialFire;
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c->wparam = val;
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