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fake:: improved view matrix adjustment

This commit is contained in:
Zeno Rogue 2020-05-16 11:16:49 +02:00
parent a401f8a555
commit 5f9ad96959

View File

@ -346,7 +346,6 @@ EX void compute_scale() {
}
}
}
sightranges[gFake] = sightranges[underlying] * scale;
}
void set_gfake(ld _around) {
@ -373,19 +372,30 @@ void set_gfake(ld _around) {
EX void change_around() {
if(around >= 0 && around <= 2) return;
ld t = in() ? scale : 1;
hyperpoint h = inverse_exp(tC0(View));
transmatrix T = gpushxto0(tC0(View)) * View;
ld range = sightranges[geometry];
if(!fake::in()) {
if(around == cgi.loop) return; /* do nothing */
set_gfake(around);
return;
}
else {
ld t = sightranges[gFake] / (sightranges[underlying] * scale);
else {
compute_scale();
ray::reset_raycaster();
sightranges[gFake] *= t;
}
};
println(hlog, "scale = ", t, " -> ", scale, " range = ", range);
t = scale / t;
println(hlog, "t = ", t, " h distance = ", hypot_d(3, h));
h *= t;
View = rgpushxto0(direct_exp(h)) * T;
playermoved = false;
sightranges[gFake] = range * t;
}
EX void configure() {
if(!in()) {