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fixed treasure not appearing in freefall/windy in shmup
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parent
f4ba325911
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@ -32,7 +32,7 @@ namespace whirlwind {
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c->item = itNone;
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c->item = itNone;
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if(safety) return;
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if(safety) return;
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if(hrand(5000) < PT(100 + 2 * (kills[moAirElemental] + kills[moWindCrow]), 200) && notDippingFor(itWindstone)
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if(hrand(5000) < PT(100 + 2 * (kills[moAirElemental] + kills[moWindCrow]), 200) && notDippingFor(itWindstone)
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&& getGhostcount() < 2)
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&& (!shmup::on || getGhostcount() < 2))
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c->item = itWindstone;
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c->item = itWindstone;
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else if(hrand(5000) < 20*PRIZEMUL)
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else if(hrand(5000) < 20*PRIZEMUL)
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placeLocalOrbs(c);
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placeLocalOrbs(c);
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@ -194,8 +194,7 @@ namespace westwall {
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void switchTreasure(cell *c) {
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void switchTreasure(cell *c) {
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c->item = itNone;
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c->item = itNone;
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if(safety) return;
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if(safety) return;
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if(hrand(5000) < PT(100 + 2 * (kills[moAirElemental] + kills[moWindCrow]), 200) && c->landparam >= 5 + items[itWest]
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if(hrand(5000) < PT(100 + 2 * (kills[moAirElemental] + kills[moWindCrow]), 200) && c->landparam >= 5 + items[itWest])
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&& getGhostcount() < 2)
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c->item = itWest;
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c->item = itWest;
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else if(hrand(5000) < 20*PRIZEMUL)
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else if(hrand(5000) < 20*PRIZEMUL)
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placeLocalOrbs(c);
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placeLocalOrbs(c);
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