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Elemental and CR3 now work better in Euclidean Squares

This commit is contained in:
Zeno Rogue 2017-12-29 13:45:06 +01:00
parent 6ab3cacd08
commit 5f4dbf9193

View File

@ -823,7 +823,7 @@ void setLandEuclid(cell *c) {
if(specialland == laElementalWall) {
int x, y;
tie(x,y) = cell_to_pair(c);
int x0 = x + (y>>1);
int x0 = euclid4 ? x : x + (y>>1);
int y0 = y;
int id = 0;
@ -852,8 +852,8 @@ void setLandEuclid(cell *c) {
if(specialland == laCrossroads3) {
int x, y;
tie(x,y) = cell_to_pair(c);
int y0 = y;
int x0 = x + y/2;
int y0 = euclid4 ? 2 * y - x : y;
int x0 = euclid4 ? 2 * x + y : x + y/2;
x0 += 24; y0 += 8;
@ -863,7 +863,7 @@ void setLandEuclid(cell *c) {
setland(c, id ? laCrossroads3 : laDesert);
if(((y0&15) == 15 && (x0&1)) || ((x0&15) == 0 && ((y0+1)&1))) {
if(euclid4 ? (!(y0&15) || !(x0&15)) : ((y0&15) == 15 && (x0&1)) || ((x0&15) == 0 && ((y0+1)&1))) {
setland(c, laBarrier);
c->wall = waBarrier;
}