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fixed the Princess looks in item/kill list
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parent
adcb05f256
commit
5f275b50ed
20
graph.cpp
20
graph.cpp
@ -2088,6 +2088,16 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, int col, dou
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queuepoly(VBODY * Mirror, shPKnife, 0xFFFFFFFF);
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}
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if(girl) {
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queuepoly(VBODY, shFemaleDress, evil ? 0xC000C0FF : 0x00C000FF);
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if(vid.cs.charid < 2)
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queuepoly(VBODY, shPrincessDress, evil ? 0xC040C0C0 : 0x8080FFC0);
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}
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else {
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if(vid.cs.charid < 2)
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queuepoly(VBODY, shPrinceDress, evil ? 0x802080FF : 0x404040FF);
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}
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if(m == moRoseLady) {
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// queuepoly(V, girl ? shGoatHead : shDemon, 0x800000FF);
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queuepoly(VHEAD, girl ? shFemaleHair : shPHead, evil ? 0x500050FF : 0x332A22FF);
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@ -2108,16 +2118,6 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, int col, dou
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evil ? 0xC00000FF : 0x332A22FF);
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}
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queuepoly(VHEAD, shPFace, facecolor);
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if(girl) {
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queuepoly(VBODY, shFemaleDress, evil ? 0xC000C0FF : 0x00C000FF);
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if(vid.cs.charid < 2)
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queuepoly(VBODY, shPrincessDress, evil ? 0xC040C0C0 : 0x8080FFC0);
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}
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else {
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if(vid.cs.charid < 2)
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queuepoly(VBODY, shPrinceDress, evil ? 0x802080FF : 0x404040FF);
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}
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}
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else if(m == moWolf || m == moRedFox || m == moWolfMoved) {
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