From 5ec9f0638336c060ec0c4d33f93b3be143ce9d00 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Thu, 31 Dec 2020 16:36:04 +0100 Subject: [PATCH] vr:: pointing now works in truesim --- vr.cpp | 61 ++++++++++++++++++++++++++++++++++++++++++++++++++-------- 1 file changed, 53 insertions(+), 8 deletions(-) diff --git a/vr.cpp b/vr.cpp index 752fb03c..c7a6d22a 100644 --- a/vr.cpp +++ b/vr.cpp @@ -479,15 +479,60 @@ EX transmatrix screen_to_controller(int id) { return inverse(sm * hmd_at * vrdata.pose_matrix[id] * sm) * hmd_mv; } -ld vr_distance(shiftpoint h, int id, ld& dist) { - hyperpoint hscr; - h.h = hmd_pre_for[2] * h.h; - eModel md = pmodel_3d_version(); - apply_other_model(h, hscr, md); - if(in_vr_sphere && get_side(hscr) == (sphereflipped() ? -1 : 1)) return 1e5; +hyperpoint perceived_location(shiftpoint h, int id, bool& bad) { + if(eyes == eEyes::truesim) { - E4; hscr[3] = 1; - hyperpoint hc = screen_to_controller(id) * hscr; + hyperpoint eye_at[2], tangent[2]; + bad = false; + for(int i=0; i<2; i++) { + shiftpoint h1 = h; + h1.h = hmd_pre_for[i] * h1.h; + eModel md = pmodel_3d_version(); + hyperpoint hscr; + apply_other_model(h1, hscr, md); + E4; + hscr[3] = 1; + eye_at[i] = vrdata.eyepos[i] * C0; + tangent[i] = vrdata.eyepos[i] * sm * hmd_mv_for[i] * (hscr - C0); + } + + // eye_at[0] + tangent[0] * a == eye_at[1] + tangent[1] * b + // (in coordinates 0,2; in nonisotropic geometries, [1] may be different) + + E4; + + auto t10 = tangent[1][0]; + auto t12 = tangent[1][2]; + auto t00 = tangent[0][0]; + auto t02 = tangent[0][2]; + + ld a = (t10 * eye_at[0][2] - t12 * eye_at[0][0] - t10 * eye_at[1][2] + t12 * eye_at[1][0]) / (t00 * t12 - t02 * t10); + ld b = (t00 * eye_at[1][2] - t02 * eye_at[1][0] - t00 * eye_at[0][2] + t02 * eye_at[0][0]) / (t10 * t02 - t12 * t00); + + hyperpoint hit0 = eye_at[0] + tangent[0] * a; + hyperpoint hit1 = eye_at[1] + tangent[1] * b; + // we should have hit0 == hit1, except coordinate [1] + + return (hit0 + hit1) / 2; + } + else { + hyperpoint hscr; + h.h = hmd_pre_for[2] * h.h; + eModel md = pmodel_3d_version(); + apply_other_model(h, hscr, md); + bad = in_vr_sphere && get_side(hscr) == (sphereflipped() ? -1 : 1); + + hscr[3] = 1; + return hscr; + } + } + +ld vr_distance(const shiftpoint& h, int id, ld& dist) { + + bool bad; + hyperpoint hscr = perceived_location(h, id, bad); + if(bad) return 1e5; + E4; hyperpoint hc = screen_to_controller(id) * hscr; if(WDIM == 2) { if(hc[2] > 0.1) return 1e6; /* behind */ dist = -hc[2];