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https://github.com/zenorogue/hyperrogue.git
synced 2025-11-20 15:44:48 +00:00
split namespace conformal into models and history
This commit is contained in:
46
graph.cpp
46
graph.cpp
@@ -865,7 +865,7 @@ EX bool drawItemType(eItem it, cell *c, const transmatrix& V, color_t icol, int
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if(DIM == 3 && c && it != itBabyTortoise) Vit = face_the_player(Vit);
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// V * cspin(0, 2, ptick(618, 0));
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if(c && conformal::includeHistory && conformal::infindhistory.count(c)) poly_outline = OUTLINE_DEAD;
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if(c && history::includeHistory && history::infindhistory.count(c)) poly_outline = OUTLINE_DEAD;
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if(!mmitem && it) return true;
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@@ -2399,7 +2399,7 @@ EX bool dont_face_pc = false;
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bool drawMonster(const transmatrix& Vparam, int ct, cell *c, color_t col, bool mirrored, color_t asciicol) {
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#if CAP_SHAPES
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bool darkhistory = conformal::includeHistory && conformal::inkillhistory.count(c);
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bool darkhistory = history::includeHistory && history::inkillhistory.count(c);
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if(doHighlight())
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poly_outline =
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@@ -2481,7 +2481,7 @@ bool drawMonster(const transmatrix& Vparam, int ct, cell *c, color_t col, bool m
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}
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else {
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if(c->monst == moTentacleGhost) {
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hyperpoint V0 = conformal::on ? tC0(Vs) : inverse(cwtV) * tC0(Vs);
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hyperpoint V0 = history::on ? tC0(Vs) : inverse(cwtV) * tC0(Vs);
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hyperpoint V1 = spintox(V0) * V0;
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Vs = cwtV * rspintox(V0) * rpushxto0(V1) * pispin;
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drawMonsterType(moGhost, c, Vs, col, footphase, asciicol);
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@@ -2734,7 +2734,7 @@ bool drawMonster(const transmatrix& Vparam, int ct, cell *c, color_t col, bool m
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// golems, knights, and hyperbugs don't face the player (mondir-controlled)
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// also whatever in the lineview mode, and whatever in the quotient geometry
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else if((hasFacing(c) && c->mondir != NODIR) || conformal::on || quotient || euwrap || dont_face_pc) {
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else if((hasFacing(c) && c->mondir != NODIR) || history::on || quotient || euwrap || dont_face_pc) {
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if(c->monst == moKrakenH) Vs = Vb, nospins = nospinb;
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if(!nospins && c->mondir < c->type) Vs = Vs * ddspin(c, c->mondir, M_PI);
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if(c->monst == moPair) Vs = Vs * xpush(-.12);
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@@ -2818,7 +2818,7 @@ array<array<int,4>,AURA+1> aurac;
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EX bool haveaura() {
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if(!(vid.aurastr>0 && !svg::in && (auraNOGL || vid.usingGL))) return false;
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if(sphere && mdAzimuthalEqui()) return true;
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if(among(pmodel, mdJoukowsky, mdJoukowskyInverted) && hyperbolic && conformal::model_transition < 1)
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if(among(pmodel, mdJoukowsky, mdJoukowskyInverted) && hyperbolic && models::model_transition < 1)
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return true;
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return pmodel == mdDisk && (!sphere || vid.alpha > 10) && !euclid;
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}
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@@ -2836,7 +2836,7 @@ EX void clearaura() {
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}
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void apply_joukowsky_aura(hyperpoint& h) {
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bool joukowsky = among(pmodel, mdJoukowskyInverted, mdJoukowsky) && hyperbolic && conformal::model_transition < 1;
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bool joukowsky = among(pmodel, mdJoukowskyInverted, mdJoukowsky) && hyperbolic && models::model_transition < 1;
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if(joukowsky) {
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hyperpoint ret;
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applymodel(h, ret);
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@@ -2958,7 +2958,7 @@ void drawaura() {
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cmul[1] = cmul[0];
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bool inversion = vid.alpha <= -1 || pmodel == mdJoukowsky;
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bool joukowsky = among(pmodel, mdJoukowskyInverted, mdJoukowsky) && hyperbolic && conformal::model_transition < 1;
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bool joukowsky = among(pmodel, mdJoukowskyInverted, mdJoukowsky) && hyperbolic && models::model_transition < 1;
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for(int r=0; r<=AURA; r++) for(int z=0; z<11; z++) {
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float rr = (M_PI * 2 * r) / AURA;
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@@ -2970,11 +2970,11 @@ void drawaura() {
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if(joukowsky) {
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ld c1 = c, s1 = s;
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if(inversion)
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conformal::apply_orientation(s1, c1);
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models::apply_orientation(s1, c1);
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else
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conformal::apply_orientation(c1, s1);
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models::apply_orientation(c1, s1);
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ld& mt = conformal::model_transition;
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ld& mt = models::model_transition;
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ld mt2 = 1 - mt;
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ld m = sqrt(c1*c1 + s1*s1 / mt2 / mt2);
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@@ -3743,7 +3743,7 @@ void setcolors(cell *c, color_t& wcol, color_t& fcol) {
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}
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case waFloorA: case waFloorB: // isAlch
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if(c->item && !(conformal::includeHistory && conformal::infindhistory.count(c)))
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if(c->item && !(history::includeHistory && history::infindhistory.count(c)))
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fcol = wcol = iinf[c->item].color;
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else
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fcol = wcol;
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@@ -5086,7 +5086,7 @@ EX void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
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viewBuggyCells(c,V);
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#endif
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if(conformal::on || inHighQual || WDIM == 3 || sightrange_bonus > gamerange_bonus) checkTide(c);
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if(history::on || inHighQual || WDIM == 3 || sightrange_bonus > gamerange_bonus) checkTide(c);
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// save the player's view center
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if(isPlayerOn(c) && !shmup::on) {
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@@ -5252,7 +5252,7 @@ EX void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
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bool hidden = itemHidden(c);
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bool hiddens = itemHiddenFromSight(c);
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if(conformal::includeHistory && conformal::infindhistory.count(c)) {
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if(history::includeHistory && history::infindhistory.count(c)) {
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hidden = true;
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hiddens = false;
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}
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@@ -5956,7 +5956,7 @@ EX void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
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queuepoly((*Vdp), cgi.shHeptaMarker, wmblack ? 0x80808080 : 0x00000080);
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}
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if(conformal::includeHistory && conformal::inmovehistory.count(c))
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if(history::includeHistory && history::inmovehistory.count(c))
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queuepoly((*Vdp), cgi.shHeptaMarker, 0x000000C0);
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char xch = winf[c->wall].glyph;
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@@ -6620,7 +6620,7 @@ EX void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
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if(0);
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#if CAP_BT
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else if(binarytiling && conformal::do_rotate >= 2) {
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else if(binarytiling && models::do_rotate >= 2) {
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if(!straightDownSeek || c->master->distance < straightDownSeek->master->distance) {
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usethis = true;
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spd = 1;
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@@ -6631,7 +6631,7 @@ EX void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
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else if(isGravityLand(cwt.at->land) && cwt.at->land != laMountain) {
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if(cwt.at->land == laDungeon) side = 2;
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if(cwt.at->land == laWestWall) side = 1;
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if(conformal::do_rotate >= 1)
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if(models::do_rotate >= 1)
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if(!straightDownSeek || edgeDepth(c) < edgeDepth(straightDownSeek)) {
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usethis = true;
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spd = cwt.at->landparam / 10.;
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@@ -6639,8 +6639,8 @@ EX void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
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}
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else if(c->master->alt && cwt.at->master->alt &&
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((cwt.at->land == laMountain && conformal::do_rotate >= 1)||
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(conformal::do_rotate >= 2 &&
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((cwt.at->land == laMountain && models::do_rotate >= 1)||
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(models::do_rotate >= 2 &&
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(cwt.at->land == laTemple || cwt.at->land == laWhirlpool ||
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(cheater && (cwt.at->land == laClearing || cwt.at->land == laCaribbean ||
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cwt.at->land == laCamelot || cwt.at->land == laPalace)))
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@@ -6653,7 +6653,7 @@ EX void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
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}
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}
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else if(conformal::do_rotate >= 2 && cwt.at->land == laOcean && cwt.at->landparam < 25) {
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else if(models::do_rotate >= 2 && cwt.at->land == laOcean && cwt.at->landparam < 25) {
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if(!straightDownSeek || coastval(c, laOcean) < coastval(straightDownSeek, laOcean)) {
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usethis = true;
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spd = cwt.at->landparam / 10;
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@@ -7500,9 +7500,9 @@ EX void drawfullmap() {
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/*
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if(conformal::on) {
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if(models::on) {
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char ch = 'A';
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for(auto& v: conformal::v) {
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for(auto& v: history::v) {
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queuepoly(ggmatrix(v->base) * v->at, cgi.shTriangle, 0x306090C0);
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queuechr(ggmatrix(v->base) * v->at * C0, 10, ch++, 0xFF0000);
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}
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@@ -7587,7 +7587,7 @@ EX void gamescreen(int _darken) {
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darken = _darken;
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if(conformal::includeHistory) conformal::restore();
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if(history::includeHistory) history::restore();
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anims::apply();
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#if CAP_RUG
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@@ -7598,7 +7598,7 @@ EX void gamescreen(int _darken) {
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wrap_drawfullmap();
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anims::rollback();
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if(conformal::includeHistory) conformal::restoreBack();
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if(history::includeHistory) history::restoreBack();
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poly_outline = OUTLINE_DEFAULT;
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