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improved headers / conditional compilation
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@@ -150,15 +150,6 @@ const transmatrix MirrorX = {{{-1,0,0}, {0,1,0}, {0,0,1}}};
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// rotate by PI
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const transmatrix pispin = {{{-1,0,0}, {0,-1,0}, {0,0,1}}};
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hyperpoint operator * (const transmatrix& T, const hyperpoint& H) {
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hyperpoint z;
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for(int i=0; i<3; i++) {
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z[i] = 0;
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for(int j=0; j<3; j++) z[i] += T[i][j] * H[j];
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}
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return z;
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}
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// T * C0, optimized
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inline hyperpoint tC0(const transmatrix &T) {
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hyperpoint z;
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@@ -166,14 +157,6 @@ inline hyperpoint tC0(const transmatrix &T) {
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return z;
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}
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inline transmatrix operator * (const transmatrix& T, const transmatrix& U) {
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transmatrix R;
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// for(int i=0; i<3; i++) for(int j=0; j<3; j++) R[i][j] = 0;
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for(int i=0; i<3; i++) for(int j=0; j<3; j++) // for(int k=0; k<3; k++)
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R[i][j] = T[i][0] * U[0][j] + T[i][1] * U[1][j] + T[i][2] * U[2][j];
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return R;
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}
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// rotate by alpha degrees
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transmatrix spin(ld alpha) {
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transmatrix T = Id;
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@@ -305,8 +288,6 @@ transmatrix rgpushxto0(const hyperpoint& H) {
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// fix the matrix T so that it is indeed an isometry
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// (without using this, imprecision could accumulate)
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void display(const transmatrix& T);
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void fixmatrix(transmatrix& T) {
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if(euclid) {
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for(int x=0; x<2; x++) for(int y=0; y<=x; y++) {
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