From 5dea01b934329a039f80fda47f62fb4ec32d4922 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Fri, 31 Aug 2018 04:18:41 +0200 Subject: [PATCH] Camelot a bit more frequent in CR4 --- bigstuff.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/bigstuff.cpp b/bigstuff.cpp index 8209bb2f..21e4d358 100644 --- a/bigstuff.cpp +++ b/bigstuff.cpp @@ -1095,7 +1095,7 @@ void buildBigStuff(cell *c, cell *from) { } if((!chaosmode) && bearsCamelot(c->land) && is_master(c) && !binarytiling && - (quickfind(laCamelot) || peace::on || (hrand(I2000) < 200 && horo_ok() && + (quickfind(laCamelot) || peace::on || (hrand(I2000) < (c->land == laCrossroads4 ? 800 : 200) && horo_ok() && items[itEmerald] >= U5 && !tactic::on))) { int rtr = newRoundTableRadius(); heptagon *alt = createAlternateMap(c, rtr+14, hsOrigin);