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Orb of the Sword now destroys shrubs
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@ -1300,8 +1300,8 @@ EX void produceGhost(cell *c, eMonster victim, eMonster who) {
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EX bool swordAttack(cell *mt, eMonster who, cell *c, int bb) {
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eMonster m = c->monst;
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if(c->wall == waCavewall) markOrb(bb ? itOrbSword2: itOrbSword);
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if(c->wall == waSmallTree || c->wall == waBigTree || c->wall == waRose || c->wall == waCTree || c->wall == waVinePlant ||
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thruVine(mt, c) || c->wall == waBigBush || c->wall == waSmallBush || c->wall == waSolidBranch || c->wall == waWeakBranch) {
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if(among(c->wall, waSmallTree, waBigTree, waRose, waCTree, waVinePlant, waBigBush, waSmallBush, waSolidBranch, waWeakBranch, waShrub)
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|| thruVine(mt, c)) {
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changes.ccell(c);
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playSound(NULL, "hit-axe"+pick123());
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markOrb(bb ? itOrbSword2: itOrbSword);
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