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unambiguous sword in non-{4,3,*} 3D geometreis
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@@ -210,10 +210,8 @@ void initgame() {
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}
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sword::determine_sword_angles();
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for(int i=0; i<numplayers(); i++) {
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sword::dir[i].angle = (sword::sword_angles / cwt.at->type + 1) / 2;
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sword::dir[i].T = Id;
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}
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for(int i=0; i<numplayers(); i++)
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sword::dir[i] = sword::initial(cwt.at);
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#if CAP_DAILY
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daily::split();
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