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fixed a crash when displaying inventory with OpenGL off
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2
glhr.cpp
2
glhr.cpp
@@ -310,7 +310,7 @@ EX int compileShader(int type, const string& s) {
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}
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}
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GLprogram::GLprogram(string vsh, string fsh) {
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GLprogram::GLprogram(string vsh, string fsh) {
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if(noshaders) {
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if(noshaders || !vid.usingGL) {
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uFog = -1;
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uFog = -1;
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uProjection = -1;
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uProjection = -1;
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uPP = -1;
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uPP = -1;
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