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sandworms no longer explode in 3D
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parent
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commit
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3
game.cpp
3
game.cpp
@ -4541,6 +4541,9 @@ void moveWorm(cell *c) {
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if(mounted) mf ^= (MF_MOUNT | MF_PATHDIST);
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if(mounted) mf ^= (MF_MOUNT | MF_PATHDIST);
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// without this, in 3D geometries, Sandworms explode because no land around them is generated yet
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forCellCM(c2, c) setdist(c2, 8, c);
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int dir = pickMoveDirection(c, mf);
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int dir = pickMoveDirection(c, mf);
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if(c->wall == waRose) {
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if(c->wall == waRose) {
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