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	pipes: fixed bad shading because of full white overflow, more strict lengths, do not shade if not in perspective
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		| @@ -1236,7 +1236,9 @@ void geometry_information::make_3d_models() { | ||||
|   } | ||||
|  | ||||
| hpcshape& geometry_information::generate_pipe(ld length, ld width, ePipeEnd endtype) { | ||||
|   int id = int(length * 17 + .5) + int(157003 * log(width+.001)); | ||||
|   int id = int(length * 172 + .5) + int(157003 * log(width+.001)); | ||||
|   bool pers = in_perspective(); | ||||
|   if(!pers) id ^= 0x4126891; | ||||
|   if(shPipe.count(id)) return shPipe[id]; | ||||
|   hpcshape& pipe = shPipe[id]; | ||||
|   println(hlog, "generating pipe of length ", length, " and width ", width); | ||||
| @@ -1257,7 +1259,7 @@ hpcshape& geometry_information::generate_pipe(ld length, ld width, ePipeEnd endt | ||||
|     ld alpha = 360 * degree * a / MAX_R; | ||||
|     hpcpush(xpush(i * length / MAX_X) * cspin(1, 2, alpha) * ypush0(width*z)); | ||||
|     #if CAP_GL | ||||
|     if(floor_textures) utt.tvertices.push_back(glhr::makevertex(0, 0.55 - s * 0.45 * sin(alpha), 0)); | ||||
|     if(floor_textures) utt.tvertices.push_back(glhr::makevertex(0, pers ? 0.549 - s * 0.45 * sin(alpha) : 0.999, 0)); | ||||
|     #endif | ||||
|     }; | ||||
|   for(int i=0; i<MAX_X; i++) { | ||||
|   | ||||
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