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fixed the world sizes shown for Bolza surfaces
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@ -324,11 +324,11 @@ void showEuclideanMenu() {
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break;
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break;
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case gBolza:
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case gBolza:
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worldsize = 6 * (2*tv + ts * gar) / tv;
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worldsize = 3 * (2*tv + ts * gar) / tv;
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break;
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break;
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case gBolza2:
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case gBolza2:
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worldsize = 12 * (2*tv + ts * gar) / tv;
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worldsize = 6 * (2*tv + ts * gar) / tv;
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break;
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break;
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default:
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default:
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