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rogueviz::ads:: display the ship states correctly with which_cross
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@ -184,7 +184,7 @@ void draw_game_cell(const cell_to_draw& cd) {
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/* todo: binary search */
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/* todo: binary search */
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if(paused) for(auto& rock: ci.shipstates) {
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if(paused || which_cross) for(auto& rock: ci.shipstates) {
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cross_result cr;
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cross_result cr;
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if(hv) render_ship_parts([&] (const hpcshape& sh, color_t col, int sym) {
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if(hv) render_ship_parts([&] (const hpcshape& sh, color_t col, int sym) {
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