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Reset lastexplore when resetting turncount
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@@ -1096,7 +1096,7 @@ EX namespace mapstream {
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if(shmup::on) shmup::init();
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if(shmup::on) shmup::init();
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timerstart = time(NULL); turncount = 0;
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timerstart = time(NULL); turncount = 0; lastexplore = 0;
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sagephase = 0; hardcoreAt = 0;
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sagephase = 0; hardcoreAt = 0;
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timerstopped = false;
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timerstopped = false;
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savecount = 0; savetime = 0;
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savecount = 0; savetime = 0;
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@@ -407,7 +407,7 @@ EX void initgame() {
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if(!safety) {
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if(!safety) {
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usedSafety = false;
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usedSafety = false;
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timerstart = time(NULL); turncount = 0; rosewave = 0; rosephase = 0;
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timerstart = time(NULL); turncount = 0; lastexplore = 0; rosewave = 0; rosephase = 0;
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tickstart = ticks;
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tickstart = ticks;
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noiseuntil = 0;
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noiseuntil = 0;
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sagephase = 0; hardcoreAt = 0;
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sagephase = 0; hardcoreAt = 0;
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