1
0
mirror of https://github.com/zenorogue/hyperrogue.git synced 2025-11-19 15:15:12 +00:00

product:: using in_h2xe() and in_s2xe() more consistently

This commit is contained in:
Zeno Rogue
2019-11-28 23:09:38 +01:00
parent d63b14da5c
commit 5add972bdd
5 changed files with 10 additions and 9 deletions

View File

@@ -197,7 +197,7 @@ shared_ptr<glhr::GLprogram> write_shader(flagtype shader_flags) {
break;
}
}
else if(geometry == gProduct && !hybrid::over_sphere() && pmodel == mdPerspective) {
else if(in_h2xe() && pmodel == mdPerspective) {
shader_flags |= SF_PERS3 | SF_DIRECT;
coordinator +=
"float z = log(t[2] * t[2] - t[0] * t[0] - t[1] * t[1]) / 2.;\n"
@@ -209,7 +209,7 @@ shared_ptr<glhr::GLprogram> write_shader(flagtype shader_flags) {
distfun = "sqrt(z*z+d*d)";
treset = true;
}
else if(geometry == gProduct && hybrid::over_sphere() && pmodel == mdPerspective) {
else if(in_s2xe() && pmodel == mdPerspective) {
shader_flags |= SF_PERS3 | SF_DIRECT;
distfun = "length(t.xyz)", treset = true;
}