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product:: using in_h2xe() and in_s2xe() more consistently

This commit is contained in:
Zeno Rogue
2019-11-28 23:09:38 +01:00
parent d63b14da5c
commit 5add972bdd
5 changed files with 10 additions and 9 deletions

View File

@@ -7505,7 +7505,7 @@ EX bool in_full_game() {
if(euclid && isCrossroads(specialland)) return true;
if(weirdhyperbolic && specialland == laCrossroads4) return true;
if(cryst && isCrossroads(specialland)) return true;
if((in_s2xe() || nonisotropic || (hybri && !hybrid::over_sphere())) && isCrossroads(specialland)) return true;
if((in_s2xe() || nonisotropic || (hybri && hybrid::under_class() != gcSphere)) && isCrossroads(specialland)) return true;
if(geometry == gNormal && !NONSTDVAR) return true;
return false;
}