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Merge pull request #47 from Quuxplusone/misc-portability
Eliminate VLAs; eliminate std::random_shuffle()
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commit
5ab0f98c83
@ -8,7 +8,7 @@
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CXXFLAGS += -std=c++11 -march=native -DMAC
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CXXFLAGS += -W -Wall -Wextra -pedantic
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CXXFLAGS += -Wno-format-pedantic -Wno-unused-parameter -Wno-missing-field-initializers -Wno-vla-extension
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CXXFLAGS += -Wno-format-pedantic -Wno-unused-parameter -Wno-missing-field-initializers
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CXXFLAGS += -I/usr/local/include
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CXXFLAGS += ${EXTRA_CXXFLAGS}
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@ -360,9 +360,9 @@ void sdltogl(SDL_Surface *txt, glfont_t& f, int ch) {
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int theight = next_p2( otheight );
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#if CAP_TABFONT
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int expanded_data[twidth * theight];
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std::vector<int> expanded_data(twidth * theight);
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#else
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Uint16 expanded_data[twidth * theight];
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std::vector<Uint16> expanded_data(twidth * theight);
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#endif
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for(int j=0; j <theight;j++) for(int i=0; i < twidth; i++) {
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@ -387,7 +387,7 @@ void sdltogl(SDL_Surface *txt, glfont_t& f, int ch) {
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#else
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GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,
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#endif
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expanded_data );
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expanded_data.data() );
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float x=(float)otwidth / (float)twidth;
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float y=(float)otheight / (float)theight;
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@ -176,7 +176,7 @@ heptagon *createAlternateMap(cell *c, int rad, hstate firststate, int special) {
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// okay, let's go then!
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cellwalker bf(c, gdir);
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cell *cx[rad+1];
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std::vector<cell *> cx(rad+1);
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for(int i=0; i<rad; i++) {
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cx[i] = bf.c;
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bf += revstep;
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@ -92,9 +92,6 @@ namespace hr { namespace inv { bool on, activating; } }
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#if CAP_TOUR
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#include "tour.cpp"
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#endif
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#if ISMOBILE==0
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#include <unistd.h>
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#endif
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#include "commandline.cpp"
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#include "bigstuff.cpp"
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@ -2046,7 +2046,7 @@ void livecaves() {
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vector<cell*> bringlife;
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int gr = gamerange();
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int heatvals[dcs];
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std::vector<int> heatvals(dcs);
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for(int i=0; i<dcs; i++) {
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cell *c = allcells[i];
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@ -2991,7 +2991,7 @@ namespace ca {
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if(cwt.c->land != laCA) return;
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vector<cell*>& allcells = currentmap->allcells();
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int dcs = isize(allcells);
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bool willlive[dcs];
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std::vector<bool> willlive(dcs);
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for(int i=0; i<dcs; i++) {
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cell *c = allcells[i];
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if(c->land != laCA) return;
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@ -3126,9 +3126,9 @@ namespace windmap {
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for(int i=0; i<N; i++) windcodes[i] = hrand(256);
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bool inqueue[N];
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vector<bool> inqueue(N, true);
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vector<int> tocheck;
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for(int i=0; i<N; i++) tocheck.push_back(i), inqueue[i] = true;
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for(int i=0; i<N; i++) tocheck.push_back(i);
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hrandom_shuffle(&tocheck[0], isize(tocheck));
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for(int a=0; a<isize(tocheck); a++) {
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@ -219,12 +219,11 @@ struct fpattern {
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} else wsquare = 0;
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#ifdef EASY
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int sqrts[Prime];
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for(int k=0; k<Prime; k++) sqrts[k] = 0;
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std::vector<int> sqrts(Prime, 0);
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for(int k=1-Prime; k<Prime; k++) sqrts[sqr(k)] = k;
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int fmax = Prime;
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#else
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int sqrts[Field];
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std::vector<int> sqrts(Field);
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for(int k=0; k<Field; k++) sqrts[sqr(k)] = k;
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int fmax = Field;
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#endif
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2
game.cpp
2
game.cpp
@ -4732,7 +4732,7 @@ void movehex(bool mounted, int colorpair) {
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for(int t=0; t<c->type; t++) if(c->mov[t] && inpair(c->mov[t], colorpair))
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dirtable[qdirtable++] = t;
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random_shuffle(dirtable, dirtable+qdirtable);
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hrandom_shuffle(dirtable, qdirtable);
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while(qdirtable--) {
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int t = dirtable[qdirtable];
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hexvisit(c->mov[t], c, t, mounted, colorpair);
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1
hyper.h
1
hyper.h
@ -37,7 +37,6 @@ using std::imag;
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using std::stable_sort;
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using std::out_of_range;
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using std::get;
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using std::random_shuffle;
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using std::move;
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using std::make_tuple;
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@ -201,9 +201,9 @@ void polylineColor(SDL_Surface *s, int *x, int *y, int polyi, int col) {
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}
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void filledPolygonColorI(SDL_Surface *s, int* px, int *py, int polyi, int col) {
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Sint16 spx[polyi], spy[polyi];
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for(int i=0; i<polyi; i++) spx[i] = px[i], spy[i] = py[i];
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filledPolygonColor(s, spx, spy, polyi, col);
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std::vector<Sint16> spx(px, px + polyi);
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std::vector<Sint16> spy(py, py + polyi);
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filledPolygonColor(s, spx.data(), spy.data(), polyi, col);
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}
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#endif
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@ -691,7 +691,7 @@ void describe(cell *c) {
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help += "\n";
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vector<pair<double, int>> v;
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for(int s=0; s<samples; s++) if(whowon[s] == n) v.emplace_back(vnorm(n->net, data[s].val), s);
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random_shuffle(v.begin(), v.end());
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hrandom_shuffle(&v[0], isize(v));
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sort(v.begin(), v.end(), [] (pair<double,int> a, pair<double,int> b) { return a.first < b.first; });
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for(int i=0; i<isize(v) && i<20; i++) {
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12
shaders.cpp
12
shaders.cpp
@ -172,10 +172,10 @@ int compileShader(int type, const string& s) {
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GLint logLength;
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength);
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if (logLength > 0) {
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char log[logLength];
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glGetShaderInfoLog(shader, logLength, &logLength, log);
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std::vector<char> log(logLength);
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glGetShaderInfoLog(shader, logLength, &logLength, log.data());
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if(logLength > 0)
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printf("compiler log (%d): '%s'\n", logLength, log);
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printf("compiler log (%d): '%s'\n", logLength, log.data());
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}
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glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
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@ -232,10 +232,10 @@ struct GLprogram {
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GLint logLength;
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glGetProgramiv(_program, GL_INFO_LOG_LENGTH, &logLength);
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if (logLength > 0) {
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char log[logLength];
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glGetProgramInfoLog(_program, logLength, &logLength, log);
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std::vector<char> log(logLength);
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glGetProgramInfoLog(_program, logLength, &logLength, log.data());
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if(logLength > 0)
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printf("linking log (%d): %s\n", logLength, log);
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printf("linking log (%d): %s\n", logLength, log.data());
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}
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glGetProgramiv(_program, GL_LINK_STATUS, &status);
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