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ru:: stats, redefine keys in the inventory screen
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46
rogueviz/ru/stats.cpp
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46
rogueviz/ru/stats.cpp
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namespace rogue_unlike {
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struct statinfo {
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char key;
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string name;
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string desc;
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};
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statarray<statinfo> statdata;
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void draw_stats() {
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statdata[stat::str] = {'s', "Strength", "Affects the strength of your mundane melee attacks."};
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statdata[stat::con] = {'t', "Toughness", "Affects the amount of hitpoints you have."};
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statdata[stat::wis] = {'w', "Wisdom", "Affects the power of your alchemy."};
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statdata[stat::dex] = {'d', "Dexterity", "Affects the strength of your mundane missile attacks."};
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render_the_map();
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draw_inventory_frame();
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dialog::init("the Alchemist", 0xC000C0);
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dialog::addSelItem("free experience", its(m.experience), 'x');
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for(auto st: allstats) {
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string s = its(m.base_stats[st]);
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if(m.current_stats[st] != m.base_stats[st]) s += " (" + its(m.current_stats[st]) + ")";
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dialog::addSelItem(statdata[st].name, s, statdata[st].key);
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dialog::add_action_push([st] {
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render_the_map();
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draw_inventory_frame();
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dialog::init(statdata[st].name, 0xC000C0);
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dialog::addHelp(statdata[st].desc);
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dialog::addBreak(100);
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dialog::addSelItem("base value", its(m.base_stats[st]), 0);
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dialog::addSelItem("current value", its(m.current_stats[st]), 0);
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dialog::addBreak(100);
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dialog::addBack();
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dialog::display();
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});
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}
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dialog::addBack();
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dialog::display();
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}
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}
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