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rogueviz::fifteen:: do not show incorrectly items/monsters
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@@ -142,7 +142,7 @@ void scramble() {
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bool draw_fifteen(cell *c, const shiftmatrix& V) {
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hr::addaura(tC0(V), darkened(0x0000FF), 0);
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lastexplore = turncount;
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if(!fif.count(c)) { c->land = laNone; c->wall = waChasm; return false; }
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if(!fif.count(c)) { c->land = laNone; c->wall = waChasm; c->item = itNone; c->monst = moNone; return false; }
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check_move();
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auto& cd = fif[c];
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