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made changing patterns work in other geometry

This commit is contained in:
Zeno Rogue 2017-11-06 21:15:14 +01:00
parent 3767c6fd5a
commit 59b2c6b644

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@ -666,7 +666,8 @@ namespace mapeditor {
if((uni >= 'a' && uni <= 'z') || (uni >= 'A' && uni <= 'Z')) { if((uni >= 'a' && uni <= 'z') || (uni >= 'A' && uni <= 'Z')) {
whichCanvas = uni; whichCanvas = uni;
subcanvas = rand(); subcanvas = rand();
firstland = laCanvas; randomPatternsMode = false; firstland = specialland = laCanvas;
randomPatternsMode = false;
restartGame(); restartGame();
} }
else if(doexiton(sym, uni)) popScreen(); else if(doexiton(sym, uni)) popScreen();