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hud:: increased alpha/scale in prod to prevent some bad display
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hud.cpp
1
hud.cpp
@ -487,6 +487,7 @@ EX void drawStats() {
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dynamicval<ld> va(vid.alpha, 1);
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dynamicval<ld> va(vid.alpha, 1);
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dynamicval<ld> vs(vid.scale, 1);
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dynamicval<ld> vs(vid.scale, 1);
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dynamicval<ld> vc(vid.camera_angle, 0);
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dynamicval<ld> vc(vid.camera_angle, 0);
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if(prod) vid.alpha = 30, vid.scale = 30;
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calcparam();
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calcparam();
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