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geodesics in Sol
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14
hyper.h
14
hyper.h
@@ -4023,7 +4023,7 @@ namespace glhr {
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enum class shader_projection { standard, band, halfplane, standardH3, standardR3,
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standardS30, standardS31, standardS32, standardS33,
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ball, halfplane3, band3, flatten,
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ball, halfplane3, band3, flatten, standardSolv,
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MAX
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};
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@@ -5625,4 +5625,16 @@ namespace kite {
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hyperpoint get_corner(cell *c, int d, ld cf);
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}
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#endif
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namespace solv {
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extern transmatrix local_perspective, ilocal_perspective;
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hrmap *new_map();
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bool inverse_exp(hyperpoint h, hyperpoint& res);
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transmatrix get_solmul(const transmatrix T, const transmatrix V);
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extern string solshader;
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}
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bool in_perspective();
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}
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