From 590d64b72e23695d169b68e41cf5fa25024a55a9 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Sun, 17 Aug 2025 13:38:27 +0200 Subject: [PATCH] fixed slaying + discord graphics --- graph-player.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/graph-player.cpp b/graph-player.cpp index d889f7f8..5dcf6cb4 100644 --- a/graph-player.cpp +++ b/graph-player.cpp @@ -467,14 +467,14 @@ EX void drawPlayer_humanoid(eMonster m, cell *where, const shiftmatrix& V, color } else if(items[itOrbThorns]) queuepoly(VWPN, cgi.shHedgehogBladePlayer, items[itOrbDiscord] ? watercolor(0) : 0x00FF00FF); - else if(!shmup::on && items[itOrbDiscord]) - queuepoly(VWPN, cs.charid >= 2 ? cgi.shSabre : cgi.shPSword, watercolor(0)); else if(items[itRevolver]) queuepoly(VWPN, cgi.shGunInHand, fc(314, cs.swordcolor, 3)); // 3 not colored else if(items[itOrbSlaying]) { queuepoly(VWPN, cgi.shFlailTrunk, items[itOrbDiscord] ? watercolor(0) : fc(314, cs.swordcolor, 3)); queuepoly(VWPN, cgi.shHammerHead, items[itOrbDiscord] ? watercolor(50) : fc(314, cs.swordcolor, 3)); } + else if(!shmup::on && items[itOrbDiscord]) + queuepoly(VWPN, cs.charid >= 2 ? cgi.shSabre : cgi.shPSword, watercolor(0)); else if(items[itCurseWeakness]) { /* no weapon shown */ }