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mirror of https://github.com/zenorogue/hyperrogue.git synced 2026-03-10 07:09:43 +00:00

Updated the source files to 9.4c

This commit is contained in:
Zeno Rogue
2017-03-23 11:53:57 +01:00
parent 1e3612939c
commit 58e053f183
39 changed files with 44729 additions and 30565 deletions

View File

@@ -8,6 +8,7 @@ bool cblind;
bool autocheat;
int truelotus;
int gamecount;
time_t timerstart, savetime;
bool timerstopped;
@@ -25,26 +26,28 @@ void initgame() {
firstland = safetyland;
}
if(tactic::on && euclid) euclidland = firstland;
if(tactic::on && (euclid || sphere)) euclidland = firstland;
if(firstland == laNone || firstland == laBarrier)
firstland = laCrossroads;
if(firstland == laCrossroads5 && !tactic::on) firstland = laCrossroads2; // could not fit!
if(firstland == laOceanWall) firstland = laOcean;
if(firstland == laHauntedWall) firstland = laGraveyard;
if(firstland == laMountain && !tactic::on) firstland = laJungle;
if(isGravityLand(firstland) && !tactic::on) firstland = laCrossroads;
cwt.c = origin.c7; cwt.spin = 0;
cwt.c->land = euclid ? euclidland : firstland;
cwt.c = origin.c7; cwt.spin = 0; cwt.mirrored = false;
cwt.c->land = (euclid || sphere) ? euclidland : firstland;
chaosAchieved = false;
if(firstland == laElementalWall) cwt.c->land = randomElementalLand();
if(tactic::on && (isGravityLand(firstland) || firstland == laOcean))
if(tactic::on && (isGravityLand(firstland) || firstland == laOcean) && firstland != laMountain)
cwt.c->land = purehepta ? laCrossroads : laCrossroads2;
createMov(cwt.c, 0);
setdist(cwt.c, BARLEV, NULL);
if((tactic::on || yendor::on) && isCyclic(firstland)) {
@@ -64,9 +67,9 @@ void initgame() {
}
if(tactic::on && firstland == laCaribbean) {
if(hiitemsMax(itRedGem) >= 25) items[itRedGem] = 25;
if(hiitemsMax(itFernFlower) >= 25) items[itFernFlower] = 25;
if(hiitemsMax(itWine) >= 25) items[itWine] = 25;
if(hiitemsMax(itRedGem) >= 25) items[itRedGem] = min(hiitemsMax(itRedGem), 50);
if(hiitemsMax(itFernFlower) >= 25) items[itFernFlower] = min(hiitemsMax(itFernFlower), 50);
if(hiitemsMax(itWine) >= 25) items[itWine] = min(hiitemsMax(itWine), 50);
}
if(tactic::on && tactic::trailer)
@@ -90,29 +93,69 @@ void initgame() {
if(cwt.c->land == laCrossroads2) {
cwt.c->landparam = 12;
createMov(cwt.c, 0)->landparam = 44;
createMov(cwt.c, 0)->land = laCrossroads2;
}
for(int i=0; i<numplayers(); i++) sword::angle[i] = 11;
if(!safety) multi::players = vid.scfg.players;
if(multi::players < 1 || multi::players > MAXPLAYER)
multi::players = 1;
multi::whereto[0].d = MD_UNDECIDED;
multi::cpid = 0;
if(shmup::on) shmup::init();
// extern int sightrange; sightrange = 9;
// cwt.c->land = laHell; items[itHell] = 10;
for(int i=BARLEV; i>=0; i--) {
if(tactic::trailer) safety = true;
if(tactic::trailer && cwt.c->land != laClearing) safety = true;
setdist(cwt.c, i, NULL);
if(tactic::trailer) safety = false;
verifycells(&origin);
if(sphere) verifyDodecahedron();
else verifycells(&origin);
}
if(quotient && generateAll(firstland)) {
for(int i=0; i<size(quotientspace::allcells); i++)
setdist(quotientspace::allcells[i], 8, NULL);
}
if(multi::players > 1 && !shmup::on) for(int i=0; i<numplayers(); i++) {
int idir = (3 * i) % cwt.c->type;
multi::player[i].c = cwt.c->mov[idir];
// special case -- otherwise they land on a wall
if(firstland == laCrossroads2 && i == 1)
multi::player[1].c = cwt.c;
if(firstland == laCrossroads2 && i == 6)
multi::player[6].c = createMov(createMov(cwt.c, 0), 3);
setdist(cwt.c->mov[idir], 0, cwt.c);
multi::player[i].spin = 0;
multi::flipped[i] = true;
multi::whereto[i].d = MD_UNDECIDED;
}
if(tactic::on && tactic::trailer)
items[treasureType(firstland)] = 15;
yendor::init(3);
makeEmpty(cwt.c);
multi::revive_queue.clear();
if(shmup::on) shmup::init();
if(multi::players > 1 && !shmup::on) {
for(int i=0; i<numplayers(); i++)
makeEmpty(playerpos(i));
}
else {
for(int i=0; i<numplayers(); i++)
makeEmpty(cwt.c);
}
if(!safety) {
usedSafety = false;
timerstart = time(NULL); turncount = 0; rosewave = 0; rosephase = 0;
mapeditor::whichPattern = 0;
if(!quotient) mapeditor::whichPattern = 0;
mapeditor::whichShape = 0;
noiseuntil = 0;
sagephase = 0; hardcoreAt = 0;
@@ -127,7 +170,8 @@ void initgame() {
if(!randomPatternsMode && !tactic::on && !yendor::on) {
if(firstland != (princess::challenge ? laPalace : laIce)) cheater++;
}
if(princess::challenge) {
if(tactic::trailer) ;
else if(princess::challenge) {
kills[moVizier] = 1;
princess::forceMouse = true;
if(yendor::everwon)
@@ -141,25 +185,55 @@ void initgame() {
items[i] = 10;
kills[moYeti] = 1000;
} */
if(ISANDROID && yendor::on && modecode() != 0)
addMessage(XLAT("Note: currently scores are saved only in the normal mode on Android"));
if(ISANDROID && tactic::on)
addMessage(XLAT("Note: you can play, but scores won't be saved on Android"));
else if(randomPatternsMode)
addMessage(XLAT("Welcome to the Random Pattern mode!"));
else if(tactic::on)
addMessage(XLAT("You are playing %the1 in the Pure Tactics mode.", firstland));
else if(yendor::on)
addMessage(XLAT("Welcome to the Yendor Challenge %1!", its(yendor::challenge)));
else if(shmup::on) ; // welcome message given elsewhere
else if(euclid)
addMessage(XLAT("Welcome to the Euclidean mode!"));
else if(sphere && euclidland == laHalloween)
addMessage(XLAT("Welcome to Halloween!"));
else if(elliptic)
addMessage(XLAT("Good luck in the elliptic plane!"));
else if(sphere)
addMessage(XLAT("Welcome to Spherogue!"));
#ifdef ROGUEVIZ
else if(rogueviz::on)
addMessage(XLAT("Welcome to RogueViz!"));
#endif
else {
addMessage(XLAT("Welcome to HyperRogue!"));
#ifndef MOBILE
#ifdef IOS
addMessage(XLAT("Press F1 or right-shift-click things for help."));
#else
addMessage(XLAT("Press F1 or right-click things for help."));
#endif
#endif
}
}
else {
usedSafety = true;
safety = false;
}
haverose = false; hadrose = false; rosemap.clear();
havewhat = hadwhat = 0; rosemap.clear();
elec::lightningfast = 0;
lastsafety = gold();
bfs();
}
#define MAXBOX 250
#define POSSCORE 210 // update this when new boxes are added!
bool havesave = true;
#ifndef NOSAVE
#define MAXBOX 300
#define POSSCORE 258 // update this when new boxes are added!
struct score {
string ver;
@@ -171,6 +245,7 @@ bool saving, loading, loadingHi;
string boxname[MAXBOX];
bool fakebox[MAXBOX];
bool monsbox[MAXBOX];
void applyBox(int& t) {
if(saving) savebox[boxid++] = t;
@@ -181,12 +256,14 @@ void applyBox(int& t) {
void applyBoxNum(int& i, string name = "") {
fakebox[boxid] = (name == "");
boxname[boxid] = name;
monsbox[boxid] = false;
applyBox(i);
}
void applyBoxBool(bool& b, string name = "") {
int i = b;
applyBoxNum(i, name);
monsbox[boxid] = false;
b = i;
}
@@ -207,6 +284,7 @@ int applyBoxLoad(string name = "") {
void applyBoxI(eItem it, bool f = false) {
boxname[boxid] = iinf[it].name;
fakebox[boxid] = f;
monsbox[boxid] = false;
if(loadingHi) {
updateHi(it, savebox[boxid++]);
}
@@ -216,6 +294,7 @@ void applyBoxI(eItem it, bool f = false) {
void applyBoxM(eMonster m, bool f = false) {
fakebox[boxid] = f;
boxname[boxid] = minf[m].name;
monsbox[boxid] = true;
applyBox(kills[m]);
}
@@ -231,7 +310,7 @@ void applyBoxes() {
applyBoxNum(turncount, "turn count");
applyBoxNum(cellcount, "cells generated");
if(!saving) timerstart = time(NULL);
if(loading) timerstart = time(NULL);
for(int i=0; i<itOrbLightning; i++)
if(i == 0) items[i] = 0, applyBoxI(itFernFlower);
@@ -240,7 +319,8 @@ void applyBoxes() {
for(int i=0; i<43; i++) {
if(loading) kills[i] = 0;
bool fake =
i == moLesserM || i == moNone || i == moWolfMoved || i == moTentacletail;
i == moLesserM || i == moNone || i == moWolfMoved || i == moTentacletail ||
i == moIvyNext;
if(i == moWormtail) applyBoxM(moCrystalSage);
else if(i == moWormwait) applyBoxM(moFireFairy);
else if(i == moTentacleEscaping) applyBoxM(moMiner);
@@ -252,17 +332,20 @@ void applyBoxes() {
}
if(saving) {
applyBoxSave((int) (savetime + timer - timerstart), "time played");
int totaltime = savetime;
if(!timerstopped) totaltime += timer - timerstart;
applyBoxSave((int) totaltime, "time played");
}
else if(loading) savetime = applyBoxLoad("time played");
else boxid++;
else boxname[boxid] = "time played", boxid++;
if(saving) savecount++;
applyBoxNum(savecount, "number of saves");
if(saving) savecount--;
applyBoxNum(cheater, "number of cheats");
if(saving) applyBoxSave(items[itOrbSafety] ? safetyland : cwt.c->land, "current land");
fakebox[boxid] = true;
if(saving) applyBoxSave(items[itOrbSafety] ? safetyland : cwt.c->land, "");
else if(loading) firstland = safetyland = eLand(applyBoxLoad());
else lostin = eLand(savebox[boxid++]);
@@ -275,7 +358,7 @@ void applyBoxes() {
applyBoxI(itPower);
applyBoxI(itOrbFire, true);
applyBoxI(itOrbInvis, true);
applyBoxI(itOrbGhost, true);
applyBoxI(itOrbAether, true);
applyBoxI(itOrbPsi, true);
applyBoxM(moBug0);
applyBoxM(moBug1);
@@ -302,20 +385,21 @@ void applyBoxes() {
applyBoxM(moCShark);
applyBoxM(moParrot);
applyBoxI(itPirate);
applyBoxI(itOrbPreserve, true);
applyBoxI(itOrbTime, true);
applyBoxM(moHexSnake);
applyBoxM(moRedTroll);
applyBoxI(itRedGem);
applyBoxI(itOrbTelekinesis, true);
applyBoxI(itOrbSpace, true);
applyBoxBool(euclid, "Euclidean");
int geo = geometry;
applyBoxNum(geo, ""); geometry = eGeometry(geo);
applyBoxBool(hardcore, "hardcore");
applyBoxNum(hardcoreAt, "hardcoreAt");
applyBoxNum(hardcoreAt, "");
applyBoxBool(shmup::on, "shmup");
if(saving) applyBoxSave(euclidland, "euclid land");
else if(loading) euclidland = eLand(applyBoxLoad("euclid land"));
else boxid++;
else fakebox[boxid++] = true;
applyBoxI(itCoast);
applyBoxI(itWhirlpool);
@@ -329,8 +413,8 @@ void applyBoxes() {
applyBoxI(itPalace);
applyBoxI(itFjord);
applyBoxI(itOrbFrog);
applyBoxI(itOrbDiscord);
applyBoxI(itOrbFrog, true);
applyBoxI(itOrbDiscord, true);
applyBoxM(moPalace);
applyBoxM(moFatGuard);
applyBoxM(moSkeleton);
@@ -340,15 +424,15 @@ void applyBoxes() {
applyBoxM(moWaterElemental);
applyBoxI(itSavedPrincess);
applyBoxI(itOrbLove);
applyBoxI(itOrbLove, true);
applyBoxM(moPrincess);
applyBoxM(moPrincessMoved); // live Princess for Safety
applyBoxM(moPrincessArmedMoved); // live Princess for Safety
applyBoxM(moPrincessMoved, false); // live Princess for Safety
applyBoxM(moPrincessArmedMoved, false); // live Princess for Safety
applyBoxM(moMouse);
applyBoxNum(princess::saveArmedHP, "save armed HP");
applyBoxNum(princess::saveHP, "save HP");
applyBoxNum(princess::saveArmedHP, "");
applyBoxNum(princess::saveHP, "");
applyBoxI(itEdge);
applyBoxI(itIvory);
applyBoxI(itElemental);
applyBoxI(itZebra);
applyBoxI(itFireShard);
@@ -358,11 +442,11 @@ void applyBoxes() {
applyBoxM(moAirElemental);
applyBoxM(moFireElemental);
applyBoxM(moEdgeMonkey);
applyBoxM(moFamiliar);
applyBoxM(moGargoyle);
applyBoxM(moOrangeDog);
applyBoxI(itOrbSummon);
applyBoxI(itOrbMatter);
applyBoxI(itOrbSummon, true);
applyBoxI(itOrbMatter, true);
applyBoxM(moForestTroll);
applyBoxM(moStormTroll);
@@ -373,11 +457,11 @@ void applyBoxes() {
applyBoxI(itMutant);
applyBoxI(itFulgurite);
applyBoxI(itBounty);
applyBoxI(itOrbLuck);
applyBoxI(itOrbLuck, true);
applyBoxI(itOrbStunning, true);
applyBoxBool(tactic::on, "tactic ON");
applyBoxNum(elec::lightningfast, "lightningfast");
applyBoxBool(tactic::on, "");
applyBoxNum(elec::lightningfast, "");
// if(savebox[boxid]) printf("lotus = %d (lost = %d)\n", savebox[boxid], isHaunted(lostin));
if(loadingHi && isHaunted(lostin)) boxid++;
@@ -394,7 +478,7 @@ void applyBoxes() {
else applyBoxNum(truelotus, "lotus/escape");
applyBoxBool(purehepta, "heptagons only");
applyBoxI(itRose);
applyBoxI(itOrbSkunk, true);
applyBoxI(itOrbBeauty, true);
applyBoxI(itCoral);
applyBoxI(itOrb37, true);
applyBoxI(itOrbEnergy, true);
@@ -403,22 +487,69 @@ void applyBoxes() {
applyBoxM(moRoseLady);
applyBoxM(moRoseBeauty);
applyBoxBool(chaosmode, "Chaos mode");
applyBoxNum(shmup::players, "shmup players");
applyBoxNum(multi::players, "shmup players");
if(multi::players < 1 || multi::players > MAXPLAYER)
multi::players = 1;
applyBoxM(moRatlingAvenger);
// printf("applybox %d\n", shmup::players);
applyBoxI(itApple);
applyBoxM(moKestrel);
applyBoxM(moLemur);
applyBoxM(moSparrowhawk);
applyBoxM(moResearcher);
applyBoxI(itDragon);
applyBoxM(moDragonHead);
applyBoxI(itOrbDomination, true);
applyBoxI(itBabyTortoise);
applyBoxNum(tortoise::seekbits, "tortoise bits");
applyBoxNum(tortoise::seekbits, "");
applyBoxM(moTortoise);
applyBoxI(itOrbShell, true);
applyBoxNum(safetyseed);
// (+18)
for(int i=0; i<6; i++) {
applyBoxNum(multi::treasures[i]);
applyBoxNum(multi::kills[i]);
applyBoxNum(multi::deaths[i]);
}
// (+8)
applyBoxM(moDragonTail);
applyBoxI(itKraken);
applyBoxM(moKrakenH);
applyBoxM(moKrakenT);
applyBoxI(itOrbSword, true);
applyBoxI(itBarrow);
applyBoxM(moDraugr);
applyBoxI(itOrbSword2, true);
applyBoxI(itTrollEgg);
applyBoxI(itOrbStone, true);
bool sph;
sph = false; applyBoxBool(sph, "sphere"); if(sph) geometry = gSphere;
sph = false; applyBoxBool(sph, "elliptic"); if(sph) geometry = gElliptic;
applyBox(princess::reviveAt);
applyBoxI(itDodeca);
applyBoxI(itAmethyst);
applyBoxI(itSlime);
applyBoxI(itOrbNature, true);
applyBoxI(itOrbDash, true);
// itOrbRecall should not be here
applyBoxM(moBat);
applyBoxM(moReptile);
applyBoxM(moFriendlyIvy);
applyBoxI(itGreenGrass);
applyBoxI(itBull);
applyBoxI(itOrbHorns, true);
applyBoxI(itOrbBull, true);
applyBoxM(moSleepBull);
applyBoxM(moRagingBull);
applyBoxM(moHerdBull);
applyBoxM(moButterfly);
applyBoxM(moGadfly);
if(POSSCORE != boxid) printf("ERROR: %d boxes\n", boxid);
}
void saveBox() {
@@ -432,26 +563,22 @@ void loadBox() {
void loadBoxHigh() {
int sp = shmup::players;
int son = shmup::on;
bool euc = euclid;
bool cha = chaosmode;
bool ph = purehepta;
euclid = savebox[116];
shmup::on = savebox[119];
purehepta = savebox[186];
chaosmode = savebox[196];
shmup::players = savebox[197];
dynamicval<int> sp1(multi::players, savebox[197]);
dynamicval<eGeometry> sp2(geometry, (eGeometry) savebox[116]);
dynamicval<bool> sp3(shmup::on, savebox[119]);
dynamicval<bool> sp4(chaosmode, savebox[196]);
dynamicval<bool> sp5(purehepta, savebox[186]);
if(savebox[238]) geometry = gSphere;
if(savebox[239]) geometry = gElliptic;
if(shmup::on && !shmup::players) ;
if(multi::players < 1 || multi::players > MAXPLAYER)
multi::players = 1;
if(shmup::on && multi::players == 1) ;
else {
// have boxid
boxid = 0; loadingHi = true; applyBoxes(); loadingHi = false;
}
purehepta = ph; chaosmode = cha; euclid = euc; shmup::on = son; shmup::players = sp;
}
// certify that saves and achievements were received
@@ -473,11 +600,27 @@ namespace anticheat {
long long saveposition = -1;
#include <unistd.h>
#include <sys/types.h>
void remove_emergency_save() {
#ifndef WINDOWS
if(saveposition >= 0) {
/* if(!timerghost)
addMessage(XLAT("Emergency truncate to ") + its(saveposition)); */
if(truncate(scorefile, saveposition)) {}
saveposition = -1;
}
#endif
}
void saveStats(bool emergency = false) {
DEBB(DF_INIT, (debugfile,"saveStats [%s]\n", scorefile));
#ifndef ANDROID
if(autocheat) return;
if(randomPatternsMode) return;
remove_emergency_save();
FILE *f = fopen(scorefile, "at");
@@ -487,16 +630,12 @@ void saveStats(bool emergency = false) {
return;
}
if(saveposition >= 0) {
// addMessage(XLAT("Emergency seek to ") + its(saveposition));
fseek(f, saveposition, SEEK_SET); saveposition = -1;
}
if(emergency) {
saveposition = ftell(f);
// addMessage(XLAT("Emergency save at ") + its(saveposition));
// if(!timerghost) addMessage(XLAT("Emergency save at ") + its(saveposition));
}
if(showoff) return;
if(showoff) { fclose(f); return; }
time_t timer;
timer = time(NULL);
@@ -558,11 +697,13 @@ void saveStats(bool emergency = false) {
fprintf(f, "Total wealth: %d\n", gold());
fprintf(f, "Total enemies killed: %d\n", tkills());
fprintf(f, "cells generated: %d\n", cellcount);
if(pureHardcore()) fprintf(f, "Pure hardcore mode\n");
if(purehepta) fprintf(f, "Heptagons only mode\n");
if(chaosmode) fprintf(f, "Chaos mode\n");
if(shmup::on) fprintf(f, "Shoot-em up mode (%d players)\n", shmup::players);
if(shmup::on) fprintf(f, "Shoot-em up mode\n");
if(multi::players > 1) fprintf(f, "Multi-player (%d players)\n", multi::players);
fprintf(f, "Number of cells explored, by distance from the player:\n");
for(int i=0; i<10; i++) fprintf(f, " %d", explore[i]); fprintf(f, "\n");
{for(int i=0; i<10; i++) fprintf(f, " %d", explore[i]);} fprintf(f, "\n");
/*for(int j=0; j<landtypes; j++) {
bool haveland = false;
for(int i=0; i<10; i++)
@@ -590,15 +731,12 @@ void saveStats(bool emergency = false) {
#ifndef MOBILE
DEBB(DF_INIT, (debugfile, "Game statistics saved to %s\n", scorefile));
addMessage(XLAT("Game statistics saved to %1", scorefile));
if(!tactic::trailer)
addMessage(XLAT("Game statistics saved to %1", scorefile));
#endif
fclose(f);
#endif
}
bool havesave = true;
#ifndef ANDROID
// load the save
void loadsave() {
DEBB(DF_INIT, (debugfile,"loadSave\n"));
@@ -606,6 +744,8 @@ void loadsave() {
for(int xc=0; xc<MODECODES; xc++)
for(int i=0; i<landtypes; i++) for(int j=0; j<MAXTAC; j++)
tactic::lsc[xc][i][j] = -1;
gamecount = 0;
FILE *f = fopen(scorefile, "rt");
havesave = f;
@@ -617,7 +757,9 @@ void loadsave() {
char buf[120];
if(fgets(buf, 120, f) == NULL) break;
if(buf[0] == 'H' && buf[1] == 'y') {
if(fscanf(f, "%s", buf) <= 0) break; sc.ver = buf;
gamecount++;
if(fscanf(f, "%s", buf) <= 0) break;
sc.ver = buf;
if(sc.ver < "4.4" || sc.ver == "CHEATER!") { ok = false; continue; }
ok = true;
for(int i=0; i<MAXBOX; i++) {
@@ -661,16 +803,20 @@ void loadsave() {
if(buf[0] == 'Y' && buf[1] == 'E' && buf[2] == 'N') {
char buf1[80], ver[10];
int cid, oy, won, tc, t, ts, cert;
int cid, oy, won, tc, t, ts, cert=0;
sscanf(buf, "%70s%10s%d%d%d%d%d%d%d",
buf1, ver, &cid, &oy, &won, &tc, &t, &ts, &cert);
if(won) for(int xc=0; xc<MODECODES; xc++)
if(anticheat::check(cert, ver, won ? "WON" : "LOST", tc, t, ts, xc*999 + cid + 256 * oy)) {
if(xc == 19 && cid == 25) xc = 0;
if(cid > 0 && cid < YENDORLEVELS)
if(!(ver < string("8.0f") && oy > 1 && cid == 15)) {
if(!(ver < string("8.0f") && oy > 1 && cid == 15))
if(!(ver < string("9.3b") && oy > 1 && (cid == 27 || cid == 28)))
{
yendor::bestscore[xc][cid] = max(yendor::bestscore[xc][cid], oy);
}
break;
}
}
@@ -701,14 +847,25 @@ void loadsave() {
void restartGame(char switchWhat) {
DEBB(DF_INIT, (debugfile,"restartGame\n"));
achievement_final(true);
#ifndef NOSAVE
saveStats();
#endif
for(int i=0; i<ittypes; i++) items[i] = 0;
for(int i=0; i<motypes; i++) kills[i] = 0;
lastkills = 0; for(int i=0; i<motypes; i++) kills[i] = 0;
for(int i=0; i<10; i++) explore[i] = 0;
for(int i=0; i<10; i++) for(int l=0; l<landtypes; l++)
exploreland[i][l] = 0;
anticheat::tampered = false; achievementsReceived.clear();
for(int i=0; i<numplayers(); i++)
if(multi::playerActive(i))
multi::deaths[i]++;
#ifndef NOSAVE
anticheat::tampered = false;
#endif
achievementsReceived.clear();
princess::saved = false;
princess::reviveAt = 0;
princess::forceVizier = false;
princess::forceMouse = false;
knighted = 0;
@@ -716,20 +873,22 @@ void restartGame(char switchWhat) {
cellcount = 0;
clearMemory();
if(switchWhat == 'C') {
euclid = yendor::on = tactic::on = princess::challenge = false;
geometry = gNormal;
yendor::on = tactic::on = princess::challenge = false;
resetGeometry();
chaosmode = !chaosmode;
}
if(switchWhat == '7') {
if(euclid) euclid = false;
if(euclid) geometry = gNormal;
purehepta = !purehepta;
extern void precalc(); extern void resetGL();
precalc(); resetGL();
resetGeometry();
}
if(switchWhat == 'e') {
extern void precalc(); extern void resetGL();
if(chaosmode) chaosmode = false;
if(purehepta) { purehepta = false; precalc(); resetGL(); }
euclid = !euclid;
if(switchWhat == 'g') {
if(geometry == targetgeometry) geometry = gNormal;
else geometry = targetgeometry;
if(chaosmode && geometry != gNormal) chaosmode = false;
if(purehepta && euclid) purehepta = false;
resetGeometry();
}
if(switchWhat == 'y') {
yendor::on = !yendor::on;
@@ -794,11 +953,12 @@ void clearGameMemory() {
DEBB(DF_INIT, (debugfile,"clearGameMemory\n"));
pathq.clear();
dcal.clear();
yendor::yii = 0; yendor::yi.clear();
yendor::yii = NOYENDOR; yendor::yi.clear();
clearshadow();
offscreen.clear();
princess::clear();
buggycells.clear();
mirrors.clear();
clearing::bpdata.clear();
tortoise::emap.clear();
tortoise::babymap.clear();
@@ -809,6 +969,15 @@ void clearGameMemory() {
conformal::movehistory.clear();
conformal::includeHistory = false;
#endif
recallCell = NULL;
prairie::lasttreasure = NULL;
prairie::enter = NULL;
prairie::tchoices.clear();
prairie::beaststogen.clear();
butterflies.clear();
#ifdef ROGUEVIZ
rogueviz::close();
#endif
}
static int orbid = 0;
@@ -835,7 +1004,12 @@ eItem randomTreasure2(int cv) {
if(itemclass(i) != IC_TREASURE) continue;
int q = 2*items[i];
if(a == lt) q -= (2*cv-1);
if(a == itEmerald && bearsCamelot(cwt.c->land)) q -= 5;
if(a == itEmerald && bearsCamelot(cwt.c->land)) q -= 8;
if(a == itElixir && isCrossroads(cwt.c->land)) q -= 7;
if(a == itIvory && isCrossroads(cwt.c->land)) q -= 6;
if(a == itPalace && isCrossroads(cwt.c->land)) q -= 5;
if(a == itIvory && cwt.c->land == laJungle) q -= 5;
if(a == itIvory && cwt.c->land == laPalace) q -= 5;
if(q < bq) bq = q, cq = 0;
if(q == bq) { cq++; if(hrand(cq) == 0) best = i; }
}
@@ -844,10 +1018,20 @@ eItem randomTreasure2(int cv) {
bool isTechnicalLand(eLand l) {
return l == laNone || l == laOceanWall || l == laBarrier || l == laCanvas ||
l == laHauntedWall || l == laHauntedBorder;
l == laHauntedWall || l == laHauntedBorder || l == laCA;
}
eLand cheatdest;
void cheatMoveTo(eLand l) {
cheatdest = l;
if(l == laCrossroads5) l = laCrossroads;
activateSafety(l);
cheatdest = laNone;
}
bool applyCheat(char u, cell *c = NULL) {
if(u == 'M' && cwt.c->type == 6) {
addMessage(XLAT("You summon some Mirages!"));
cheater++;
@@ -877,7 +1061,7 @@ bool applyCheat(char u, cell *c = NULL) {
}
if(u == 'C') {
cheater++;
activateSafety(laCrossroads);
cheatMoveTo(laCrossroads);
addMessage(XLAT("Activated the Hyperstone Quest!"));
for(int t=1; t<ittypes; t++)
@@ -932,11 +1116,7 @@ bool applyCheat(char u, cell *c = NULL) {
return true;
}
if(u == 'R'-64) buildRosemap();
if(u == 'D'-64) {
mapeditor::drawplayer = !mapeditor::drawplayer;
return true;
}
#ifndef MOBILE
#ifndef NOEDIT
if(u == 'A') {
lastexplore = turncount;
cmode = emMapEditor;
@@ -986,7 +1166,7 @@ bool applyCheat(char u, cell *c = NULL) {
addMessage(XLAT("You summon an Ivy!"));
cheater++;
int i = cwt.spin;
int j = cwt.c->spn[i];
int j = cwt.c->spn(i);
cell* c = cwt.c->mov[i]->mov[(j+3)%cwt.c->mov[i]->type];
if(passable(c, NULL, 0)) buildIvy(c, 0, 1);
return true;
@@ -1037,8 +1217,9 @@ bool applyCheat(char u, cell *c = NULL) {
return true;
}
if(u == 'Z') {
cwt.spin++; flipplayer = false;
cwt.spin %= cwt.c->type;
flipplayer = false;
mirror::spin(1);
cwspin(cwt, 1);
return true;
}
if(u == 'J') {
@@ -1058,14 +1239,14 @@ bool applyCheat(char u, cell *c = NULL) {
}
if(u == 'S') {
canmove = true;
activateSafety(cwt.c->land);
cheatMoveTo(cwt.c->land);
items[itOrbSafety] += 3;
cheater++; addMessage(XLAT("Activated Orb of Safety!"));
return true;
}
if(u == 'U') {
canmove = true;
activateSafety(firstland);
cheatMoveTo(firstland);
cheater++; addMessage(XLAT("Teleported to %1!", firstland));
return true;
}
@@ -1090,15 +1271,39 @@ bool applyCheat(char u, cell *c = NULL) {
cwt.c->mov[i]->item = itOrbYendor;
return true;
}
if(u == 'B'-64) {
int i = cwt.spin;
sword::angle[0]++;
cwt.c->mov[i]->item = hrand(2) ? itOrbSword2 : itOrbSword;
return true;
}
if(u == 'X'-64) {
items[itEdge] = 12345;
items[itOrbNature] += 50;
cheater++;
return true;
}
if(u == 'V'-64) {
viewdists = !viewdists;
return true;
}
if(u == 'L'-64) {
cell *c = mouseover;
describeCell(c);
printf("Neighbors:"); for(int i=0; i<c->type; i++) printf("%p ", c->mov[i]);
printf("Barrier: dir=%d left=%d right=%d\n",
c->bardir, c->barleft, c->barright);
return true;
}
if(u == 'C'-64) {
cblind = !cblind;
return true;
}
#ifdef LOCAL
if(u == 'D'-64) {
cheater = 0; autocheat = 0;
return true;
}
#endif
return false;
}