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removed mdText as it was equivalent to mdUnchanged
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@@ -185,7 +185,7 @@ void glflush() {
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if(isize(text_vertices)) {
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// printf("%08X | %d texts, %d vertices\n", text_color, texts_merged, isize(text_vertices));
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glhr::be_textured();
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dynamicval<eModel> pm(pmodel, mdText);
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dynamicval<eModel> pm(pmodel, mdUnchanged);
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if(!svg::in) current_display->set_all(0);
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glBindTexture(GL_TEXTURE_2D, text_texture);
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glhr::color2(text_color);
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