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2D3D:: Euclidean skies

This commit is contained in:
Zeno Rogue 2019-05-29 01:06:01 +02:00
parent f2d8378d0c
commit 587652e540
4 changed files with 33 additions and 4 deletions

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@ -975,6 +975,9 @@ void geometry_information::make_3d_models() {
make_ball(shDisk, orbsize*.2, 2);
make_ball(shHeptaMarker, zhexf*.2, 1);
make_ball(shSnowball, zhexf*.1, 0);
if(euclid)
make_ball(shSun, 0.5, 2);
else
make_ball(shSun, 3, 5);
make_ball(shNightStar, 0.75, 2);

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@ -501,8 +501,8 @@ void dqi_poly::gldraw() {
if(flags & POLY_TRIANGLES) {
glhr::color2(color, (flags & POLY_INTENSE) ? 2 : 1);
glhr::set_depthtest(model_needs_depth() && prio < PPR::SUPERLINE);
glhr::set_depthwrite(model_needs_depth() && prio != PPR::TRANSPARENT_SHADOW);
glhr::set_fogbase(prio == PPR::SKY ? 1.0 + 5 / sightranges[geometry] : 1.0);
glhr::set_depthwrite(model_needs_depth() && prio != PPR::TRANSPARENT_SHADOW && prio != PPR::EUCLIDEAN_SKY);
glhr::set_fogbase(prio == PPR::SKY ? 1.0 + (euclid ? 20 : 5 / sightranges[geometry]) : 1.0);
glDrawArrays(GL_TRIANGLES, ioffset, cnt);
}
else {

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@ -4617,6 +4617,27 @@ int get_skybrightness(int mul = 1) {
return int(s * 255);
}
void draw_euclidean_sky() {
if(!euclid) return;
if(WDIM == 3 || GDIM == 2) return;
transmatrix T = ggmatrix(currentmap->gamestart());
T = gpushxto0(tC0(T)) * T;
for(int x=-20; x<20; x++)
for(int y=-20; y<20; y++) {
curvepoint(T * zpush(cgi.WALL) * hpxy(x, y));
curvepoint(T * zpush(cgi.WALL) * hpxy(x, y+1));
curvepoint(T * zpush(cgi.WALL) * hpxy(x+1, y));
curvepoint(T * zpush(cgi.WALL) * hpxy(x+1, y+1));
curvepoint(T * zpush(cgi.WALL) * hpxy(x, y+1));
curvepoint(T * zpush(cgi.WALL) * hpxy(x+1, y));
}
queuecurve(0, 0x0000FFFF, PPR::EUCLIDEAN_SKY).flags |= POLY_TRIANGLES;
auto &sun = queuepolyat(T * zpush(cgi.SKY+0.5) * xpush(cgi.SKY+0.5), cgi.shSun, 0xFFFF00FF, PPR::SKY);
sun.tinf = NULL;
sun.flags |= POLY_INTENSE;
}
void draw_ceiling(cell *c, const transmatrix& V, int fd, color_t& fcol, color_t& wcol) {
if(pmodel != mdPerspective || sphere) return;
@ -4624,6 +4645,7 @@ void draw_ceiling(cell *c, const transmatrix& V, int fd, color_t& fcol, color_t&
switch(ceiling_category(c)) {
/* ceilingless levels */
case 1: {
if(euclid) return;
if(fieldpattern::fieldval_uniq(c) % 3 == 0) {
auto &star = queuepolyat(V * zpush(cgi.SKY+0.5), cgi.shNightStar, 0xFFFFFFFF, PPR::SKY);
star.tinf = NULL;
@ -4648,6 +4670,7 @@ void draw_ceiling(cell *c, const transmatrix& V, int fd, color_t& fcol, color_t&
}
case 2: {
if(euclid) return;
color_t col;
if(c->land == laWineyard) {
col = 0x4040FF;
@ -4702,6 +4725,7 @@ void draw_ceiling(cell *c, const transmatrix& V, int fd, color_t& fcol, color_t&
placeSidewall(c, i, SIDE_HIGH2, V, darkena(wcol2, fd, 0xFF));
}
if(among(c->wall, waClosedGate, waOpenGate)) draw_shapevec(c, V, qfi.fshape->levels[SIDE_WALL], 0x202020FF, PPR::WALL);
if(euclid) return;
if(true) {
auto &star = queuepolyat(V * zpush(cgi.SKY+0.5), cgi.shNightStar, 0xFFFFFFFF, PPR::SKY);
@ -4726,6 +4750,7 @@ void draw_ceiling(cell *c, const transmatrix& V, int fd, color_t& fcol, color_t&
else
draw_shapevec(c, V, qfi.fshape->levels[SIDE_WALL], darkena(fcol, fd, 0xFF), PPR::WALL);
if(euclid) return;
if(true) {
auto &star = queuepolyat(V * zpush(cgi.SKY+0.5), cgi.shNightStar, 0xFFFFFFFF, PPR::SKY);
star.tinf = NULL;
@ -7162,6 +7187,7 @@ void drawfullmap() {
draw_boundary(1);
draw_model_elements();
draw_euclidean_sky();
#endif
/* if(vid.wallmode < 2 && !euclid && !patterns::whichShape) {

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@ -2107,7 +2107,7 @@ void fallingMonsterAnimation(cell *c, eMonster m, int id = multi::cpid);
// ranks:
enum class PPR {
ZERO, OUTCIRCLE, MOVESTAR,
ZERO, EUCLIDEAN_SKY, OUTCIRCLE, MOVESTAR,
MINUSINF,
BELOWBOTTOMm,
BELOWBOTTOM,