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generation in Mercury River
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@ -98,6 +98,7 @@ void initgame() {
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if(firstland == laCrossroads5 && !tactic::on) firstland = laCrossroads2; // could not fit!
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if(firstland == laCrossroads5 && !tactic::on) firstland = laCrossroads2; // could not fit!
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if(firstland == laOceanWall) firstland = laOcean;
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if(firstland == laOceanWall) firstland = laOcean;
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if(firstland == laHauntedWall) firstland = laGraveyard;
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if(firstland == laHauntedWall) firstland = laGraveyard;
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if(firstland == laMercuryRiver) firstland = laTerracotta;
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if(firstland == laMountain && !tactic::on) firstland = laJungle;
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if(firstland == laMountain && !tactic::on) firstland = laJungle;
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if(isGravityLand(firstland) && !tactic::on) firstland = laCrossroads;
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if(isGravityLand(firstland) && !tactic::on) firstland = laCrossroads;
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