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generation in Mercury River

This commit is contained in:
Zeno Rogue 2017-10-13 21:28:14 +02:00
parent 1728675ea5
commit 5867952dd7

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@ -98,6 +98,7 @@ void initgame() {
if(firstland == laCrossroads5 && !tactic::on) firstland = laCrossroads2; // could not fit! if(firstland == laCrossroads5 && !tactic::on) firstland = laCrossroads2; // could not fit!
if(firstland == laOceanWall) firstland = laOcean; if(firstland == laOceanWall) firstland = laOcean;
if(firstland == laHauntedWall) firstland = laGraveyard; if(firstland == laHauntedWall) firstland = laGraveyard;
if(firstland == laMercuryRiver) firstland = laTerracotta;
if(firstland == laMountain && !tactic::on) firstland = laJungle; if(firstland == laMountain && !tactic::on) firstland = laJungle;
if(isGravityLand(firstland) && !tactic::on) firstland = laCrossroads; if(isGravityLand(firstland) && !tactic::on) firstland = laCrossroads;