From 5804387283f3c228eedba9d549acf7f8db9594f2 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Tue, 7 May 2019 01:23:47 +0200 Subject: [PATCH] animations:: env_shmup setting; also centers on the player if playermoved, shmup, and in inertia zone --- screenshot.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/screenshot.cpp b/screenshot.cpp index f37393d9..a5d6a753 100644 --- a/screenshot.cpp +++ b/screenshot.cpp @@ -486,6 +486,7 @@ ld skiprope_rotation; int lastticks, bak_turncount; ld rug_rotation1, rug_rotation2, ballangle_rotation, env_ocean, env_volcano; +bool env_shmup; ld rug_angle; heptspin rotation_center_h; @@ -694,7 +695,9 @@ bool record_animation() { for(int i=0; i v2(inHighQual, true); apply(); conformal::configure(); @@ -894,6 +897,7 @@ void show() { } animator(XLATN("Ocean"), env_ocean, 'o'); animator(XLATN("Volcanic Wasteland"), env_volcano, 'v'); + if(shmup::on) dialog::addBoolItem_action(XLAT("shmup action"), env_shmup, 'T'); #if CAP_RUG if(rug::rugged) {