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CAP_TEXTURE can be off; right-size textures loaded without scaling; SPF_FULLSYM
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@@ -253,6 +253,7 @@ void filledPolygonColorI(SDL_Surface *s, int* px, int *py, int polyi, int col) {
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}
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#endif
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#if CAP_TEXTURE
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void drawTexturedTriangle(SDL_Surface *s, int *px, int *py, GLfloat *tv, int col) {
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transmatrix source = {{{ld(px[0]),ld(px[1]),ld(px[2])}, {ld(py[0]),ld(py[1]),ld(py[2])}, {1,1,1}}};
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transmatrix target = {{{tv[0],tv[3],tv[6]}, {tv[1],tv[4],tv[7]}, {1,1,1}}};
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@@ -279,6 +280,7 @@ void drawTexturedTriangle(SDL_Surface *s, int *px, int *py, GLfloat *tv, int col
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}
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}
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}
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#endif
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#if CAP_GL
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void glcolor2(int color) {
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@@ -634,9 +636,11 @@ void drawpolyline(polytodraw& p) {
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#elif CAP_SDLGFX==1
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if(pp.tinf) {
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#if CAP_TEXTURE
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if(!(poly_flags & POLY_INVERSE))
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for(int i=0; i<polyi; i += 3)
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drawTexturedTriangle(s, polyx+i, polyy+i, &pp.tinf->tvertices[i*3], p.col);
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#endif
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}
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else if(poly_flags & POLY_INVERSE) {
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int i = polyi;
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