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CAP_TEXTURE can be off; right-size textures loaded without scaling; SPF_FULLSYM
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3
hyper.h
3
hyper.h
@@ -687,6 +687,7 @@ namespace patterns {
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static const int SPF_EXTRASYM = 64;
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static const int SPF_ALTERNATE = 128;
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static const int SPF_FOOTBALL = 256;
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static const int SPF_FULLSYM = 512;
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static const int SPF_SYM0123 = SPF_SYM01 | SPF_SYM02 | SPF_SYM03;
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@@ -2374,6 +2375,7 @@ int snake_pair(cell *c);
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extern const unsigned int nestcolors[8];
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#if CAP_TEXTURE
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namespace texture {
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enum eTextureState {
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tsOff, tsAdjusting, tsActive
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@@ -2395,6 +2397,7 @@ namespace texture {
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extern cpatterntype cgroup;
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}
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#endif
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void queueline(const hyperpoint& H1, const hyperpoint& H2, int col, int prf = 0, int prio = PPR_LINE);
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