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more detailed 3D depth settings
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@@ -727,7 +727,7 @@ void dqi_poly::gldraw() {
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glhr::color2(color, (flags & POLY_INTENSE) ? 2 : 1);
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glhr::set_depthtest(model_needs_depth() && prio < PPR::SUPERLINE);
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glhr::set_depthwrite(model_needs_depth() && prio != PPR::TRANSPARENT_SHADOW && prio != PPR::EUCLIDEAN_SKY);
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glhr::set_fogbase(prio == PPR::SKY ? 1.0 + (euclid ? 20 : 5 / sightranges[geometry]) : 1.0);
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glhr::set_fogbase(prio == PPR::SKY ? 1.0 + ((abs(cgi.SKY - cgi.LOWSKY)) / sightranges[geometry]) : 1.0);
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glDrawArrays(GL_TRIANGLES, ioffset, cnt);
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}
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else {
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@@ -2456,7 +2456,7 @@ EX void drawqueue() {
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#endif
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#if MAXMDIM >= 4 && CAP_GL
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if(embedded_plane && (hyperbolic || cgi.emb->is_sph_in_low() || cgi.emb->is_in_noniso()) && !vrhr::rendering()) make_air();
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make_air();
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#endif
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#if CAP_VR
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