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@@ -602,7 +602,7 @@ ITEM( 'o', 0xC0C0FF, "Orb of Air", itOrbAir, IC_ORB, ZERO | IF_RANGED, RESERVED,
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)
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)
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ITEM( '?', 0x802000, "Hypersian Rug", itPalace, IC_TREASURE, ZERO, RESERVED, osNone,
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ITEM( '?', 0x802000, "Hypersian Rug", itPalace, IC_TREASURE, ZERO, RESERVED, osNone,
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"Nice, a hyperbolic rug! It will not fit very well on your flat Euclidean floor, but who cares?")
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"Nice, a hyperbolic rug! It will not fit very well on your flat Euclidean floor, but who cares?")
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ITEM( 'o', 0x60A060, "Orb of the Frog", itOrbFrog, IC_ORB, ZERO | IF_RANGED, RESERVED, osRanged,
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ITEM( 'o', 0x60A060, "Orb of the Frog", itOrbFrog, IC_ORB, ZERO | IF_RANGED, RESERVED, osFrog,
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"This Orb lets you jump to a place which is two cell away from you, in a single turn. "
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"This Orb lets you jump to a place which is two cell away from you, in a single turn. "
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"You can jump over water, chasms and fire, but not over walls.")
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"You can jump over water, chasms and fire, but not over walls.")
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ITEM( '*', 0x800000, "Garnet", itFjord, IC_TREASURE, ZERO, RESERVED, osNone, "Vikings believe that garnets improve their strength.")
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ITEM( '*', 0x800000, "Garnet", itFjord, IC_TREASURE, ZERO, RESERVED, osNone, "Vikings believe that garnets improve their strength.")
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@@ -784,7 +784,7 @@ ITEM( 'o', 0xC00040, "Orb of Recall", itOrbRecall, IC_ORB, ZERO, RESERVED, osNon
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ITEM( ']', 0x8080FF, "Dodecahedron", itDodeca, IC_TREASURE, ZERO, RESERVED, osNone,
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ITEM( ']', 0x8080FF, "Dodecahedron", itDodeca, IC_TREASURE, ZERO, RESERVED, osNone,
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"These dodecahedra made of a mysterious material are the Reptiles' favorite toy."
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"These dodecahedra made of a mysterious material are the Reptiles' favorite toy."
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)
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)
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ITEM( 'o', 0x8080FF, "Orb of Vaulting", itOrbDash, IC_ORB, ZERO | IF_RANGED, RESERVED, osRanged,
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ITEM( 'o', 0x8080FF, "Orb of Vaulting", itOrbDash, IC_ORB, ZERO | IF_RANGED, RESERVED, osFrog,
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"This Orb allows you to jump over an adjacent monster, killing or stunning it. "
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"This Orb allows you to jump over an adjacent monster, killing or stunning it. "
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"You can only vault in a roughly straight line. "
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"You can only vault in a roughly straight line. "
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"Target a cell on the other side to use it."
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"Target a cell on the other side to use it."
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@@ -837,7 +837,7 @@ ITEM( '!', 0x80FF80, "Sea Glass", itDock, IC_TREASURE, ZERO, RESERVED, osNone, N
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ITEM( '*', 0xBBCC99, "Chrysoberyl", itRuins, IC_TREASURE, ZERO, RESERVED, osNone, "Fragment of the past glory.")
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ITEM( '*', 0xBBCC99, "Chrysoberyl", itRuins, IC_TREASURE, ZERO, RESERVED, osNone, "Fragment of the past glory.")
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ITEM( '*', 0x80FF80, "Monopole", itMagnet, IC_TREASURE, ZERO, RESERVED, osNone, NODESCYET)
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ITEM( '*', 0x80FF80, "Monopole", itMagnet, IC_TREASURE, ZERO, RESERVED, osNone, NODESCYET)
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ITEM( '!', 0xFF00FF, "Tasty Jelly", itSwitch, IC_TREASURE, ZERO, RESERVED, osNone, "A tasty byproduct of the Jelly Revolution.")
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ITEM( '!', 0xFF00FF, "Tasty Jelly", itSwitch, IC_TREASURE, ZERO, RESERVED, osNone, "A tasty byproduct of the Jelly Revolution.")
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ITEM( 'o', 0x80FF80, "Orb of Phasing", itOrbPhasing, IC_ORB, ZERO, RESERVED, osNone,
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ITEM( 'o', 0x80FF80, "Orb of Phasing", itOrbPhasing, IC_ORB, ZERO, RESERVED, osFrog,
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"This orb lets you pass through walls (one cell wide), and also through monsters, as long as they will not attack you in transit.")
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"This orb lets you pass through walls (one cell wide), and also through monsters, as long as they will not attack you in transit.")
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ITEM( 'o', 0xFFFF80, "Orb of Magnetism", itOrbMagnetism, IC_ORB, ZERO, RESERVED, osNone, NODESCYET)
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ITEM( 'o', 0xFFFF80, "Orb of Magnetism", itOrbMagnetism, IC_ORB, ZERO, RESERVED, osNone, NODESCYET)
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ITEM( 'o', 0x202020, "Orb of Slaying", itOrbSlaying, IC_ORB, ZERO | IF_EMPATHY, RESERVED, osOffensive,
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ITEM( 'o', 0x202020, "Orb of Slaying", itOrbSlaying, IC_ORB, ZERO | IF_EMPATHY, RESERVED, osOffensive,
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