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https://github.com/zenorogue/hyperrogue.git
synced 2024-11-23 21:07:17 +00:00
3D:: cleaned up the 3D menu in 3D geometry; also added creature_scale and height_width parameters
This commit is contained in:
parent
e3a9ebc468
commit
56dc2d18c0
90
config.cpp
90
config.cpp
@ -296,7 +296,10 @@ void initConfig() {
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addsaver(vid.twopoint_param, "twopoint parameter", 1);
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addsaver(vid.twopoint_param, "twopoint parameter", 1);
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addsaver(vid.stretch, "stretch", 1);
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addsaver(vid.stretch, "stretch", 1);
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addsaver(vid.binary_width, "binary-tiling-width", 1);
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addsaver(vid.binary_width, "binary-tiling-width", 1);
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addsaver(geom3::creature_scale, "3d-creaturescale", 1);
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addsaver(geom3::height_width, "3d-heightwidth", 1.5);
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#if CAP_GP
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#if CAP_GP
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addsaver(gp::param.first, "goldberg-x", gp::param.first);
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addsaver(gp::param.first, "goldberg-x", gp::param.first);
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addsaver(gp::param.second, "goldberg-y", gp::param.second);
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addsaver(gp::param.second, "goldberg-y", gp::param.second);
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@ -1253,6 +1256,20 @@ string explain3D(ld *param) {
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return "";
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return "";
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}
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}
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void add_edit_fov(char key = 'f') {
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dialog::addSelItem(XLAT("field of view"), fts(vid.fov) + "°", key);
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dialog::add_action([] {
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dialog::editNumber(vid.fov, 1, 170, 1, 45, "field of view",
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XLAT(
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"Horizontal field of view, in angles. "
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"This affects the Hypersian Rug mode (even when stereo is OFF) "
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"and non-disk models.")
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);
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dialog::bound_low(1e-8);
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dialog::bound_up(179);
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});
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}
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void showStereo() {
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void showStereo() {
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cmode = sm::SIDE | sm::MAYDARK;
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cmode = sm::SIDE | sm::MAYDARK;
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gamescreen(0);
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gamescreen(0);
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@ -1275,8 +1292,8 @@ void showStereo() {
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dialog::addBreak(100);
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dialog::addBreak(100);
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break;
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break;
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}
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}
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dialog::addSelItem(XLAT("field of view"), fts(vid.fov) + "°", 'f');
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add_edit_fov('f');
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dialog::addBack();
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dialog::addBack();
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dialog::display();
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dialog::display();
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@ -1314,16 +1331,6 @@ void showStereo() {
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help3 +
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help3 +
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XLAT("The distance between your eyes. 1 is the width of the screen."));
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XLAT("The distance between your eyes. 1 is the width of the screen."));
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else if(uni == 'f') {
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dialog::editNumber(vid.fov, 1, 170, 1, 45, "field of view",
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help3 + XLAT(
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"Horizontal field of view, in angles. "
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"This affects the Hypersian Rug mode (even when stereo is OFF) "
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"and non-disk models.")
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);
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dialog::bound_low(1e-8);
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}
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else if(doexiton(sym, uni)) popScreen();
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else if(doexiton(sym, uni)) popScreen();
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};
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};
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}
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}
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@ -1345,28 +1352,34 @@ void show3D() {
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using namespace geom3;
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using namespace geom3;
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dialog::init(XLAT("3D configuration"));
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dialog::init(XLAT("3D configuration"));
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if(vid.use_smart_range == 0) {
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if(vid.use_smart_range == 0 && DIM == 2) {
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dialog::addSelItem(XLAT("High detail range"), fts(highdetail), 'n');
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dialog::addSelItem(XLAT("High detail range"), fts(highdetail), 'n');
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dialog::addSelItem(XLAT("Mid detail range"), fts(middetail), 'm');
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dialog::addSelItem(XLAT("Mid detail range"), fts(middetail), 'm');
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dialog::addBreak(50);
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dialog::addBreak(50);
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}
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}
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dialog::addSelItem(XLAT("Camera level above the plane"), fts3(camera), 'c');
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if(DIM == 2) {
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dialog::addSelItem(XLAT("Ground level below the plane"), fts3(depth), 'g');
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dialog::addSelItem(XLAT("Camera level above the plane"), fts3(camera), 'c');
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dialog::addSelItem(XLAT("Ground level below the plane"), fts3(depth), 'g');
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dialog::addSelItem(XLAT("Projection at the ground level"), fts3(vid.alpha), 'a');
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dialog::addBreak(50);
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dialog::addSelItem(XLAT("Height of walls"), fts3(wall_height), 'w');
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dialog::addSelItem(XLAT("Rock-III to wall ratio"), fts3(rock_wall_ratio), 'r');
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dialog::addSelItem(XLAT("Projection at the ground level"), fts3(vid.alpha), 'a');
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dialog::addSelItem(XLAT("Human to wall ratio"), fts3(human_wall_ratio), 'h');
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dialog::addBreak(50);
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dialog::addSelItem(XLAT("Level of water surface"), fts3(lake_top), 'l');
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dialog::addSelItem(XLAT("Height of walls"), fts3(wall_height), 'w');
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dialog::addSelItem(XLAT("Level of water bottom"), fts3(lake_bottom), 'k');
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dialog::addSelItem(XLAT("Rock-III to wall ratio"), fts3(rock_wall_ratio), 'r');
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dialog::addSelItem(XLAT("Human to wall ratio"), fts3(human_wall_ratio), 'h');
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dialog::addSelItem(XLAT("Level of water surface"), fts3(lake_top), 'l');
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dialog::addSelItem(XLAT("Level of water bottom"), fts3(lake_bottom), 'k');
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}
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else {
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dialog::addSelItem(XLAT("Creature scale"), fts3(creature_scale), 'c');
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dialog::addSelItem(XLAT("Height to width"), fts3(height_width), 'h');
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}
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dialog::addBreak(50);
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dialog::addBreak(50);
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dialog::addSelItem(XLAT(DIM == 2 ? "Y shift" : "third person perspective"), fts3(vid.yshift), 'y');
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dialog::addSelItem(XLAT(DIM == 2 ? "Y shift" : "third person perspective"), fts3(vid.yshift), 'y');
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if(DIM == 3) {
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if(DIM == 3) {
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dialog::addSelItem(XLAT("mouse aiming sensitivity"), fts(mouseaim_sensitivity), 'f');
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dialog::addSelItem(XLAT("mouse aiming sensitivity"), fts(mouseaim_sensitivity), 'a');
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dialog::add_action([] () {
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dialog::add_action([] () {
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dialog::editNumber(mouseaim_sensitivity, -1, 1, 0.002, 0.01, XLAT("mouse aiming sensitivity"), "set to 0 to disable");
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dialog::editNumber(mouseaim_sensitivity, -1, 1, 0.002, 0.01, XLAT("mouse aiming sensitivity"), "set to 0 to disable");
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});
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});
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@ -1385,6 +1398,7 @@ void show3D() {
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dialog::addBreak(50);
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dialog::addBreak(50);
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dialog::addSelItem(XLAT("model used"), conformal::get_model_name(pmodel), 'M');
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dialog::addSelItem(XLAT("model used"), conformal::get_model_name(pmodel), 'M');
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}
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}
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if(DIM == 3) add_edit_fov('f');
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dialog::addBreak(50);
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dialog::addBreak(50);
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#if CAP_RUG
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#if CAP_RUG
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@ -1436,29 +1450,29 @@ void show3D() {
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using namespace geom3;
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using namespace geom3;
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dialog::handleNavigation(sym, uni);
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dialog::handleNavigation(sym, uni);
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if(uni == 'n') {
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if(uni == 'n' && DIM == 2) {
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dialog::editNumber(geom3::highdetail, 0, 5, .5, 7, XLAT("High detail range"), "");
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dialog::editNumber(geom3::highdetail, 0, 5, .5, 7, XLAT("High detail range"), "");
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dialog::reaction = [] () {
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dialog::reaction = [] () {
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if(highdetail > middetail) middetail = highdetail;
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if(highdetail > middetail) middetail = highdetail;
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};
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};
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}
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}
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else if(uni == 'm') {
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else if(uni == 'm' && DIM == 2) {
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dialog::editNumber(geom3::middetail, 0, 5, .5, 7, XLAT("Mid detail range"), "");
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dialog::editNumber(geom3::middetail, 0, 5, .5, 7, XLAT("Mid detail range"), "");
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dialog::reaction = [] () {
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dialog::reaction = [] () {
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if(highdetail > middetail) highdetail = middetail;
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if(highdetail > middetail) highdetail = middetail;
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};
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};
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}
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}
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else if(uni == 'c')
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else if(uni == 'c' && DIM == 2)
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tc_camera = ticks,
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tc_camera = ticks,
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dialog::editNumber(geom3::camera, 0, 5, .1, 1, XLAT("Camera level above the plane"), ""),
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dialog::editNumber(geom3::camera, 0, 5, .1, 1, XLAT("Camera level above the plane"), ""),
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dialog::reaction = delayed_geo_reset;
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dialog::reaction = delayed_geo_reset;
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else if(uni == 'g')
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else if(uni == 'g' && DIM == 2)
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tc_depth = ticks,
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tc_depth = ticks,
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dialog::editNumber(geom3::depth, 0, 5, .1, 1, XLAT("Ground level below the plane"), ""),
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dialog::editNumber(geom3::depth, 0, 5, .1, 1, XLAT("Ground level below the plane"), ""),
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dialog::reaction = delayed_geo_reset;
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dialog::reaction = delayed_geo_reset;
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else if(uni == 'a')
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else if(uni == 'a' && DIM == 2)
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projectionDialog();
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projectionDialog();
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else if(uni == 'w') {
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else if(uni == 'w' && DIM == 2) {
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dialog::editNumber(geom3::wall_height, 0, 1, .1, .3, XLAT("Height of walls"), "");
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dialog::editNumber(geom3::wall_height, 0, 1, .1, .3, XLAT("Height of walls"), "");
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dialog::reaction = delayed_geo_reset;
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dialog::reaction = delayed_geo_reset;
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dialog::extra_options = [] () {
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dialog::extra_options = [] () {
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@ -1472,18 +1486,24 @@ void show3D() {
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});
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});
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};
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};
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}
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}
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else if(uni == 'l')
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else if(uni == 'l' && DIM == 2)
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dialog::editNumber(geom3::lake_top, 0, 1, .1, .25, XLAT("Level of water surface"), ""),
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dialog::editNumber(geom3::lake_top, 0, 1, .1, .25, XLAT("Level of water surface"), ""),
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dialog::reaction = delayed_geo_reset;
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dialog::reaction = delayed_geo_reset;
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else if(uni == 'k')
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else if(uni == 'k' && DIM == 2)
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dialog::editNumber(geom3::lake_bottom, 0, 1, .1, .9, XLAT("Level of water bottom"), ""),
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dialog::editNumber(geom3::lake_bottom, 0, 1, .1, .9, XLAT("Level of water bottom"), ""),
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dialog::reaction = delayed_geo_reset;
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dialog::reaction = delayed_geo_reset;
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else if(uni == 'r')
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else if(uni == 'r' && DIM == 2)
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dialog::editNumber(geom3::rock_wall_ratio, 0, 1, .1, .9, XLAT("Rock-III to wall ratio"), ""),
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dialog::editNumber(geom3::rock_wall_ratio, 0, 1, .1, .9, XLAT("Rock-III to wall ratio"), ""),
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dialog::reaction = delayed_geo_reset;
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dialog::reaction = delayed_geo_reset;
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else if(uni == 'h')
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else if(uni == 'h' && DIM == 2)
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dialog::editNumber(geom3::human_wall_ratio, 0, 1, .1, .7, XLAT("Human to wall ratio"), ""),
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dialog::editNumber(geom3::human_wall_ratio, 0, 1, .1, .7, XLAT("Human to wall ratio"), ""),
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dialog::reaction = delayed_geo_reset;
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dialog::reaction = delayed_geo_reset;
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else if(uni == 'h' && DIM == 3)
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dialog::editNumber(geom3::height_width, 0, 1, .1, .7, XLAT("Height to width"), ""),
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dialog::reaction = delayed_geo_reset;
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else if(uni == 'c' && DIM == 3)
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dialog::editNumber(geom3::creature_scale, 0, 1, .1, .7, XLAT("Creature scale"), ""),
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dialog::reaction = delayed_geo_reset;
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else if(uni == 'e')
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else if(uni == 'e')
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pushScreen(showStereo);
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pushScreen(showStereo);
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@ -184,11 +184,14 @@ void precalc() {
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#endif
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#endif
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if(binarytiling) hexvdist = rhexf = 1, tessf = 1, scalefactor = 1, crossf = hcrossf7;
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if(binarytiling) hexvdist = rhexf = 1, tessf = 1, scalefactor = 1, crossf = hcrossf7;
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if(binarytiling && DIM == 3) binary::build_tmatrix();
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if(binarytiling && DIM == 3) binary::build_tmatrix();
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scalefactor = crossf / hcrossf7;
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scalefactor = crossf / hcrossf7;
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orbsize = crossf;
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orbsize = crossf;
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if(DIM == 3) scalefactor *= geom3::creature_scale;
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zhexf = BITRUNCATED ? hexf : crossf* .55;
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zhexf = BITRUNCATED ? hexf : crossf* .55;
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if(DIM == 3) zhexf *= geom3::creature_scale;
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floorrad0 = hexvdist* 0.92;
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floorrad0 = hexvdist* 0.92;
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floorrad1 = rhexf * 0.94;
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floorrad1 = rhexf * 0.94;
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@ -225,6 +228,8 @@ namespace geom3 {
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ld human_height;
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ld human_height;
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bool gp_autoscale_heights = true;
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bool gp_autoscale_heights = true;
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ld creature_scale, height_width;
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ld highdetail = 8, middetail = 8;
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ld highdetail = 8, middetail = 8;
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// Here we convert between the following parameters:
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// Here we convert between the following parameters:
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@ -345,7 +350,7 @@ namespace geom3 {
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WALL = lev_to_factor(wh);
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WALL = lev_to_factor(wh);
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human_height = human_wall_ratio * wh;
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human_height = human_wall_ratio * wh;
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if(DIM == 3) human_height *= 1.5;
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if(DIM == 3) human_height = scalefactor * height_width / 2;
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ld reduce = (DIM == 3 ? human_height / 2 : 0);
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ld reduce = (DIM == 3 ? human_height / 2 : 0);
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2
hyper.h
2
hyper.h
@ -4182,7 +4182,7 @@ namespace gamestack {
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namespace geom3 {
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namespace geom3 {
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extern ld BODY;
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extern ld BODY;
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extern ld depth, camera, wall_height;
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extern ld depth, camera, wall_height, creature_scale, height_width;
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}
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}
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void queuestr(const transmatrix& V, double size, const string& chr, color_t col, int frame = 0, int align = 8);
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void queuestr(const transmatrix& V, double size, const string& chr, color_t col, int frame = 0, int align = 8);
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