From 56cb3618d431b0127225a0f9c39d96609cdabf54 Mon Sep 17 00:00:00 2001 From: Jacob Mandelson Date: Mon, 3 Jun 2024 14:57:20 -0700 Subject: [PATCH] Treat crossroads as locked by HS eligability in Chaos. --- landlock.cpp | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/landlock.cpp b/landlock.cpp index cb2c4e7e..73b8c9a8 100644 --- a/landlock.cpp +++ b/landlock.cpp @@ -241,6 +241,10 @@ EX bool landUnlocked(eLand l) { back: if(princess::challenge) return among(l, laPalace, laPrincessQuest); + + if(ls::any_chaos() && isCrossroads(l)) { + return hyperstonesUnlocked(); + } switch(l) { #define LAND(a,b,c,d,e,f,g) case c: @@ -1333,10 +1337,7 @@ EX land_validity_t& land_validity(eLand l) { if(closed_or_bounded) return unbounded_only; if(INVERSE) return not_implemented; } - - if(ls::any_chaos() && isCrossroads(l)) - return not_in_chaos; - + // this pattern does not work on elliptic and small spheres if((l == laBlizzard || l == laVolcano) && elliptic && S7 < 5 && !arcm::in()) return not_enough_space;