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Strong Wind and Orb of Vaulting now better with Orb of the Sword
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@@ -502,6 +502,16 @@ struct movei {
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};
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#endif
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#if HDR
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struct jumpdata {
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eMonster dashmon;
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cell *jumpthru;
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bool uniq;
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vector<movei> moves;
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jumpdata() { dashmon = moNone; jumpthru = nullptr; uniq = false; }
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};
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#endif
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EX movei moveimon(cell *c) { return movei(c, c->mondir); }
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EX movei match(cell *f, cell *t) {
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