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various changes and fixes to make coolfog and sky work correctly in VR
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@@ -343,10 +343,6 @@ EX void setGLProjection(color_t col IS(backcolor)) {
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glClearColor(part(col, 2) / 255.0, part(col, 1) / 255.0, part(col, 0) / 255.0, 1);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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#if CAP_VR
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vrhr::clear();
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#endif
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GLERR("setGLProjection #1");
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glEnable(GL_BLEND);
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