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consistent coloring of Frog-orbs and Impact

This commit is contained in:
Zeno Rogue 2020-02-26 01:20:22 +01:00
parent 513750a028
commit 5622901b5a

View File

@ -927,10 +927,12 @@ EX bool drawItemType(eItem it, cell *c, const transmatrix& V, color_t icol, int
bool inice = c && c->wall == waIcewall;
if(inice) prio = PPR::HIDDEN;
int icol1 = icol;
color_t icol1 = icol;
if(it == itOrbFire) icol = firecolor(200);
if(it == itOrbFriend || it == itOrbDiscord) icol = 0xC0C0C0;
if(it == itOrbFrog) icol = 0xFF0000;
if(it == itOrbImpact) icol = 0xFF0000;
if(it == itOrbPhasing) icol = 0xFF0000;
if(it == itOrbDash) icol = 0xFF0000;
if(it == itOrbFreedom) icol = 0xC0FF00;
if(it == itOrbAir) icol = 0xFFFFFF;