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3d:: refactored the hide_player function

This commit is contained in:
Zeno Rogue
2019-03-09 15:31:02 +01:00
parent 9f9670fcdb
commit 55c31ec645
3 changed files with 15 additions and 9 deletions

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@@ -3226,6 +3226,7 @@ bool haveMobileCompass();
bool handleCompass();
inline bool sphereflipped() { return sphere && vid.alpha > 1.1 && DIM == 3; }
bool hide_player();
int cellcolor(cell *c);
transmatrix screenpos(ld x, ld y);
extern ld backbrightness;