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fixed a bug with worm shadows
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@ -823,7 +823,7 @@ void geometry_information::make_3d_models() {
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&shEagle, &shFemaleBody, &shFlailMissile, &shGadflyWing, &shGargoyleWings, &shHawk, &shJiangShi, &shKnife,
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&shPBody, &shPHead, &shRaiderBody, &shReptileBody, &shSkeletonBody, &shTongue, &shTrapArrow, &shTrylobite,
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&shWaterElemental, &shWolfBody, &shYeti, &shWormHead, &shWormHead, &shDragonHead, &shDragonSegment, &shDragonTail,
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&shTentacleX, &shTentHead, &shILeaf[0], &shILeaf[1]})
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&shTentacleX, &shTentHead, &shILeaf[0], &shILeaf[1], &shWormSegment, &shSmallWormSegment })
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make_shadow(*sh);
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for(int i=0; i<8; i++) make_shadow(shAsteroid[i]);
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