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brownian:: nicer finding, and theme/balance improvements

This commit is contained in:
Zeno Rogue 2019-01-02 22:01:00 +01:00
parent 72417638d7
commit 5598bf3e08
5 changed files with 56 additions and 16 deletions

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@ -1137,6 +1137,9 @@ void buildBigStuff(cell *c, cell *from) {
hrand(2000) < (PURE ? 500 : 1000) && !tactic::on && !racing::on && !yendor::on))) hrand(2000) < (PURE ? 500 : 1000) && !tactic::on && !racing::on && !yendor::on)))
createAlternateMap(c, 2, hsA); createAlternateMap(c, 2, hsA);
if(c->land == laOcean && deepOcean && !generatingEquidistant && hrand(10000) < 20 && no_barriers_in_radius(c, 2) && !weirdhyperbolic)
brownian::init_further(c);
if(c->land == laCaribbean && horo_ok() && ctof(c) && !c->master->alt) if(c->land == laCaribbean && horo_ok() && ctof(c) && !c->master->alt)
createAlternateMap(c, 2, hsA); createAlternateMap(c, 2, hsA);
@ -1286,9 +1289,6 @@ void moreBigStuff(cell *c) {
if(c->land == laCanvas && !eubinary && c->master->alt && !quotient) if(c->land == laCanvas && !eubinary && c->master->alt && !quotient)
generateAlts(c->master); generateAlts(c->master);
if(c->land == laOcean && !generatingEquidistant && hrand(10000) < 10 && no_barriers_in_radius(c, 2))
brownian::init(c);
if(c->land == laStorms) if(c->land == laStorms)
if(!eubinary && !quotient && !sphere) { if(!eubinary && !quotient && !sphere) {
if(c->master->alt && c->master->alt->distance <= 2) { if(c->master->alt && c->master->alt->distance <= 2) {

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@ -779,7 +779,11 @@ monstertype minf[motypes] = {
{ '@', 0xC00000, "Red Jelly", jellydesc}, { '@', 0xC00000, "Red Jelly", jellydesc},
{ '@', 0x0000C0, "Blue Jelly", jellydesc}, { '@', 0x0000C0, "Blue Jelly", jellydesc},
{ 'B', 0xE07000, "Bronze Beast", NODESCYET}, { 'B', 0xE07000, "Bronze Beast", NODESCYET},
{ 'B', 0xE07060, "Acid Bird", NODESCYET}, { 'B', 0xE07060, "Acid Gull",
"Where did this strange bird come from?...\n\n"
"Acid Gulls dissolve the land on which they fall. "
},
{ 'W', 0xA04060, "Mutant", NODESCYET}, { 'W', 0xA04060, "Mutant", NODESCYET},
{ 'W', 0xC04040, "Falling Dog", NODESCYET}, { 'W', 0xC04040, "Falling Dog", NODESCYET},
{ 'B', 0xC0C040, "Western Hawk", NODESCYET}, { 'B', 0xC0C040, "Western Hawk", NODESCYET},
@ -1243,7 +1247,7 @@ itemtype iinf[ittypes] = {
{ 'o', 0x202020, "Orb of Slaying", { 'o', 0x202020, "Orb of Slaying",
"This Orb lets you defeat Raiders and other tough single-cell monsters in melee." "This Orb lets you defeat Raiders and other tough single-cell monsters in melee."
}, },
{ '*', 0x20C0C0, "Brownie", { '*', 0xFFA860, "Sphalerite",
"Tasty cookie." "Tasty cookie."
}, },
{ '$', 0xF0C0C0, "Meteorite", NODESCYET}, { '$', 0xF0C0C0, "Meteorite", NODESCYET},
@ -1633,7 +1637,7 @@ const landtype linf[landtypes] = {
"somehow. In the meantime, its memory has been cleared, since the 'remove faraway cells from the memory'" "somehow. In the meantime, its memory has been cleared, since the 'remove faraway cells from the memory'"
" option was on." " option was on."
}, },
{ 0x804000, "Brown Islands", NODESCYET}, { 0x804000, "Brown Island", NODESCYET},
{ 0x211F6F, "Free Fall", NODESCYET}, { 0x211F6F, "Free Fall", NODESCYET},
{ 0x30FF30, "Irradiated Field", NODESCYET} { 0x30FF30, "Irradiated Field", NODESCYET}
}; };

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@ -1,9 +1,8 @@
// Hyperbolic Rogue // Hyperbolic Rogue
// namespaces for complex features (whirlwind, whirlpool, elec, princess, clearing, // namespaces for new complex lands for HR11
// mirror, hive, heat + livecaves, etc.)
// Copyright (C) 2011-2018 Zeno Rogue, see 'hyper.cpp' for details // Copyright (C) 2011-2019 Zeno Rogue, see 'hyper.cpp' for details
#ifdef CAP_COMPLEX2 #ifdef CAP_COMPLEX2
@ -35,10 +34,10 @@ namespace brownian {
c->landparam += val; c->landparam += val;
} }
void recurse(cell *c, bool fat) { void recurse(cell *c, bool fat, int fatten_limit = 0) {
while(true) { while(true) {
totalsteps++; totalsteps++;
if(celldist(c) >= (fat ? 30 : 20) + celldist(cwt.at)) { if(!fatten_limit && celldist(c) >= (fat ? 30 : ISMOBILE ? 12 : 20) + celldist(cwt.at)) {
cell *c1 = c; cell *c1 = c;
while(true) { while(true) {
cell *c2 = ts::left_parent(c1, celldist); cell *c2 = ts::left_parent(c1, celldist);
@ -56,7 +55,11 @@ namespace brownian {
if(c->mpdist <= 7) { centersteps++; return; } if(c->mpdist <= 7) { centersteps++; return; }
// while(hrand(1000) < 1000 * chance) recurse(c); // while(hrand(1000) < 1000 * chance) recurse(c);
if(fat) recurse(c, false); if(fat) recurse(c, false);
if(!fat && hrand(100000) == 0) recurse(c, true); if(!fat && (fatten_limit == 1 || hrand(20000) == 0)) {
recurse(c, true);
fat = true;
}
if(fatten_limit) fatten_limit--;
rise(c, fat ? 256 : 1); rise(c, fat ? 256 : 1);
c = c->cmove(hrand(c->type)); c = c->cmove(hrand(c->type));
} }
@ -90,8 +93,40 @@ namespace brownian {
} }
void init(cell *c) { void init(cell *c) {
recurse(cwt.at, true); recurse(c, true);
recurse(cwt.at, true); recurse(c, true);
}
void init_further(cell *c) {
dynamicval<bool> be(generatingEquidistant, true);
int gdir = -1;
for(int i=0; i<c->type; i++) {
if(c->move(i) && c->move(i)->mpdist < c->mpdist) gdir = i;
}
if(gdir < 0) return;
cellwalker cw(c, gdir);
for(int i=0; i<4; i++) {
cw += revstep;
setdist(cw.at, BARLEV, cw.peek());
buildEquidistant(cw.at);
println(hlog, "from ", cw.peek(), " to ", cw.at, ", land = ", dnameof(cw.at->land), " lp = ", cw.at->landparam);
}
if(c->land != laOcean || !no_barriers_in_radius(cw.at, 2)) return;
println(hlog, "brownian::init ", cw.at, " in distance ", celldistance(cw.at, cwt.at));
recurse(cw.at, false, 50 + hrand(100));
recurse(cw.at, false, 50 + hrand(100));
cell *c2 = c;
while(c2->mpdist > 7) {
forCellEx(c3, c2) if(c3->mpdist < c2->mpdist) { c2 = c3; goto next; }
break;
next: ;
}
if(!c2->monst && c2->wall != waBoat) c2->monst = moAcidBird;
} }
void build(cell *c, int d) { void build(cell *c, int d) {
@ -103,7 +138,7 @@ namespace brownian {
} }
ONEMPTY { ONEMPTY {
if(hrand(10000) < min(250, 100 + 2 * PT(kills[moAcidBird] + kills[moBrownBug], 50)) && c->landparam >= 4 && c->landparam < 24) if(hrand(10000) < min(250, 100 + 2 * PT(kills[moAcidBird] + kills[moBrownBug], 50)) * (25 + min(items[itBrownian], 100)) / 25 && c->landparam >= 4 && c->landparam < 24)
c->item = itBrownian; c->item = itBrownian;
if(hrand(8000) < 15 + items[itBrownian]) if(hrand(8000) < 15 + items[itBrownian])
c->monst = moAcidBird; c->monst = moAcidBird;

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@ -4725,5 +4725,6 @@ bool normal_gravity_at(cell *c);
void build_pool(cell *c, bool with_boat); void build_pool(cell *c, bool with_boat);
void createArrowTrapAt(cell *c, eLand land); void createArrowTrapAt(cell *c, eLand land);
bool no_barriers_in_radius(cell *c, int rad);
} }

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@ -21,7 +21,7 @@ void playSeenSound(cell *c) {
bool nearme = c->cpdist <= 7; bool nearme = c->cpdist <= 7;
forCellEx(c2, c) if(c2->cpdist <= 7) nearme = true; forCellEx(c2, c) if(c2->cpdist <= 7) nearme = true;
if(!nearme) return; if(!nearme) return;
if(c->monst == moEagle || c->monst == moWindCrow) if(among(c->monst, moEagle, moWindCrow, moAcidBird))
playSound(c, "seen-eagle"); playSound(c, "seen-eagle");
else if(c->monst == moEarthElemental) else if(c->monst == moEarthElemental)
playSound(c, "seen-earth"); playSound(c, "seen-earth");