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brownian:: nicer finding, and theme/balance improvements
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72417638d7
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@ -1137,6 +1137,9 @@ void buildBigStuff(cell *c, cell *from) {
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hrand(2000) < (PURE ? 500 : 1000) && !tactic::on && !racing::on && !yendor::on)))
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hrand(2000) < (PURE ? 500 : 1000) && !tactic::on && !racing::on && !yendor::on)))
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createAlternateMap(c, 2, hsA);
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createAlternateMap(c, 2, hsA);
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if(c->land == laOcean && deepOcean && !generatingEquidistant && hrand(10000) < 20 && no_barriers_in_radius(c, 2) && !weirdhyperbolic)
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brownian::init_further(c);
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if(c->land == laCaribbean && horo_ok() && ctof(c) && !c->master->alt)
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if(c->land == laCaribbean && horo_ok() && ctof(c) && !c->master->alt)
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createAlternateMap(c, 2, hsA);
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createAlternateMap(c, 2, hsA);
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@ -1286,9 +1289,6 @@ void moreBigStuff(cell *c) {
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if(c->land == laCanvas && !eubinary && c->master->alt && !quotient)
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if(c->land == laCanvas && !eubinary && c->master->alt && !quotient)
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generateAlts(c->master);
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generateAlts(c->master);
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if(c->land == laOcean && !generatingEquidistant && hrand(10000) < 10 && no_barriers_in_radius(c, 2))
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brownian::init(c);
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if(c->land == laStorms)
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if(c->land == laStorms)
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if(!eubinary && !quotient && !sphere) {
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if(!eubinary && !quotient && !sphere) {
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if(c->master->alt && c->master->alt->distance <= 2) {
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if(c->master->alt && c->master->alt->distance <= 2) {
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10
classes.cpp
10
classes.cpp
@ -779,7 +779,11 @@ monstertype minf[motypes] = {
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{ '@', 0xC00000, "Red Jelly", jellydesc},
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{ '@', 0xC00000, "Red Jelly", jellydesc},
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{ '@', 0x0000C0, "Blue Jelly", jellydesc},
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{ '@', 0x0000C0, "Blue Jelly", jellydesc},
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{ 'B', 0xE07000, "Bronze Beast", NODESCYET},
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{ 'B', 0xE07000, "Bronze Beast", NODESCYET},
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{ 'B', 0xE07060, "Acid Bird", NODESCYET},
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{ 'B', 0xE07060, "Acid Gull",
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"Where did this strange bird come from?...\n\n"
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"Acid Gulls dissolve the land on which they fall. "
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},
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{ 'W', 0xA04060, "Mutant", NODESCYET},
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{ 'W', 0xA04060, "Mutant", NODESCYET},
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{ 'W', 0xC04040, "Falling Dog", NODESCYET},
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{ 'W', 0xC04040, "Falling Dog", NODESCYET},
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{ 'B', 0xC0C040, "Western Hawk", NODESCYET},
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{ 'B', 0xC0C040, "Western Hawk", NODESCYET},
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@ -1243,7 +1247,7 @@ itemtype iinf[ittypes] = {
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{ 'o', 0x202020, "Orb of Slaying",
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{ 'o', 0x202020, "Orb of Slaying",
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"This Orb lets you defeat Raiders and other tough single-cell monsters in melee."
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"This Orb lets you defeat Raiders and other tough single-cell monsters in melee."
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},
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},
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{ '*', 0x20C0C0, "Brownie",
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{ '*', 0xFFA860, "Sphalerite",
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"Tasty cookie."
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"Tasty cookie."
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},
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},
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{ '$', 0xF0C0C0, "Meteorite", NODESCYET},
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{ '$', 0xF0C0C0, "Meteorite", NODESCYET},
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@ -1633,7 +1637,7 @@ const landtype linf[landtypes] = {
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"somehow. In the meantime, its memory has been cleared, since the 'remove faraway cells from the memory'"
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"somehow. In the meantime, its memory has been cleared, since the 'remove faraway cells from the memory'"
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" option was on."
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" option was on."
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},
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},
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{ 0x804000, "Brown Islands", NODESCYET},
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{ 0x804000, "Brown Island", NODESCYET},
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{ 0x211F6F, "Free Fall", NODESCYET},
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{ 0x211F6F, "Free Fall", NODESCYET},
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{ 0x30FF30, "Irradiated Field", NODESCYET}
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{ 0x30FF30, "Irradiated Field", NODESCYET}
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};
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};
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53
complex2.cpp
53
complex2.cpp
@ -1,9 +1,8 @@
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// Hyperbolic Rogue
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// Hyperbolic Rogue
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// namespaces for complex features (whirlwind, whirlpool, elec, princess, clearing,
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// namespaces for new complex lands for HR11
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// mirror, hive, heat + livecaves, etc.)
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// Copyright (C) 2011-2018 Zeno Rogue, see 'hyper.cpp' for details
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// Copyright (C) 2011-2019 Zeno Rogue, see 'hyper.cpp' for details
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#ifdef CAP_COMPLEX2
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#ifdef CAP_COMPLEX2
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@ -35,10 +34,10 @@ namespace brownian {
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c->landparam += val;
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c->landparam += val;
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}
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}
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void recurse(cell *c, bool fat) {
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void recurse(cell *c, bool fat, int fatten_limit = 0) {
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while(true) {
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while(true) {
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totalsteps++;
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totalsteps++;
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if(celldist(c) >= (fat ? 30 : 20) + celldist(cwt.at)) {
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if(!fatten_limit && celldist(c) >= (fat ? 30 : ISMOBILE ? 12 : 20) + celldist(cwt.at)) {
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cell *c1 = c;
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cell *c1 = c;
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while(true) {
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while(true) {
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cell *c2 = ts::left_parent(c1, celldist);
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cell *c2 = ts::left_parent(c1, celldist);
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@ -56,7 +55,11 @@ namespace brownian {
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if(c->mpdist <= 7) { centersteps++; return; }
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if(c->mpdist <= 7) { centersteps++; return; }
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// while(hrand(1000) < 1000 * chance) recurse(c);
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// while(hrand(1000) < 1000 * chance) recurse(c);
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if(fat) recurse(c, false);
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if(fat) recurse(c, false);
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if(!fat && hrand(100000) == 0) recurse(c, true);
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if(!fat && (fatten_limit == 1 || hrand(20000) == 0)) {
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recurse(c, true);
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fat = true;
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}
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if(fatten_limit) fatten_limit--;
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rise(c, fat ? 256 : 1);
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rise(c, fat ? 256 : 1);
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c = c->cmove(hrand(c->type));
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c = c->cmove(hrand(c->type));
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}
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}
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@ -90,8 +93,40 @@ namespace brownian {
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}
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}
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void init(cell *c) {
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void init(cell *c) {
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recurse(cwt.at, true);
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recurse(c, true);
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recurse(cwt.at, true);
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recurse(c, true);
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}
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void init_further(cell *c) {
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dynamicval<bool> be(generatingEquidistant, true);
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int gdir = -1;
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for(int i=0; i<c->type; i++) {
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if(c->move(i) && c->move(i)->mpdist < c->mpdist) gdir = i;
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}
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if(gdir < 0) return;
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cellwalker cw(c, gdir);
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for(int i=0; i<4; i++) {
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cw += revstep;
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setdist(cw.at, BARLEV, cw.peek());
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buildEquidistant(cw.at);
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println(hlog, "from ", cw.peek(), " to ", cw.at, ", land = ", dnameof(cw.at->land), " lp = ", cw.at->landparam);
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}
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if(c->land != laOcean || !no_barriers_in_radius(cw.at, 2)) return;
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println(hlog, "brownian::init ", cw.at, " in distance ", celldistance(cw.at, cwt.at));
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recurse(cw.at, false, 50 + hrand(100));
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recurse(cw.at, false, 50 + hrand(100));
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cell *c2 = c;
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while(c2->mpdist > 7) {
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forCellEx(c3, c2) if(c3->mpdist < c2->mpdist) { c2 = c3; goto next; }
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break;
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next: ;
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}
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if(!c2->monst && c2->wall != waBoat) c2->monst = moAcidBird;
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}
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}
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void build(cell *c, int d) {
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void build(cell *c, int d) {
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@ -103,7 +138,7 @@ namespace brownian {
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}
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}
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ONEMPTY {
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ONEMPTY {
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if(hrand(10000) < min(250, 100 + 2 * PT(kills[moAcidBird] + kills[moBrownBug], 50)) && c->landparam >= 4 && c->landparam < 24)
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if(hrand(10000) < min(250, 100 + 2 * PT(kills[moAcidBird] + kills[moBrownBug], 50)) * (25 + min(items[itBrownian], 100)) / 25 && c->landparam >= 4 && c->landparam < 24)
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c->item = itBrownian;
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c->item = itBrownian;
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if(hrand(8000) < 15 + items[itBrownian])
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if(hrand(8000) < 15 + items[itBrownian])
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c->monst = moAcidBird;
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c->monst = moAcidBird;
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1
hyper.h
1
hyper.h
@ -4725,5 +4725,6 @@ bool normal_gravity_at(cell *c);
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void build_pool(cell *c, bool with_boat);
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void build_pool(cell *c, bool with_boat);
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void createArrowTrapAt(cell *c, eLand land);
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void createArrowTrapAt(cell *c, eLand land);
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bool no_barriers_in_radius(cell *c, int rad);
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}
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}
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@ -21,7 +21,7 @@ void playSeenSound(cell *c) {
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bool nearme = c->cpdist <= 7;
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bool nearme = c->cpdist <= 7;
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forCellEx(c2, c) if(c2->cpdist <= 7) nearme = true;
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forCellEx(c2, c) if(c2->cpdist <= 7) nearme = true;
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if(!nearme) return;
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if(!nearme) return;
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if(c->monst == moEagle || c->monst == moWindCrow)
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if(among(c->monst, moEagle, moWindCrow, moAcidBird))
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playSound(c, "seen-eagle");
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playSound(c, "seen-eagle");
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else if(c->monst == moEarthElemental)
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else if(c->monst == moEarthElemental)
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playSound(c, "seen-earth");
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playSound(c, "seen-earth");
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