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brownian:: nicer finding, and theme/balance improvements
This commit is contained in:
10
classes.cpp
10
classes.cpp
@@ -779,7 +779,11 @@ monstertype minf[motypes] = {
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{ '@', 0xC00000, "Red Jelly", jellydesc},
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{ '@', 0x0000C0, "Blue Jelly", jellydesc},
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{ 'B', 0xE07000, "Bronze Beast", NODESCYET},
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{ 'B', 0xE07060, "Acid Bird", NODESCYET},
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{ 'B', 0xE07060, "Acid Gull",
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"Where did this strange bird come from?...\n\n"
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"Acid Gulls dissolve the land on which they fall. "
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},
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{ 'W', 0xA04060, "Mutant", NODESCYET},
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{ 'W', 0xC04040, "Falling Dog", NODESCYET},
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{ 'B', 0xC0C040, "Western Hawk", NODESCYET},
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@@ -1243,7 +1247,7 @@ itemtype iinf[ittypes] = {
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{ 'o', 0x202020, "Orb of Slaying",
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"This Orb lets you defeat Raiders and other tough single-cell monsters in melee."
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},
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{ '*', 0x20C0C0, "Brownie",
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{ '*', 0xFFA860, "Sphalerite",
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"Tasty cookie."
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},
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{ '$', 0xF0C0C0, "Meteorite", NODESCYET},
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@@ -1633,7 +1637,7 @@ const landtype linf[landtypes] = {
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"somehow. In the meantime, its memory has been cleared, since the 'remove faraway cells from the memory'"
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" option was on."
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},
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{ 0x804000, "Brown Islands", NODESCYET},
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{ 0x804000, "Brown Island", NODESCYET},
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{ 0x211F6F, "Free Fall", NODESCYET},
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{ 0x30FF30, "Irradiated Field", NODESCYET}
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};
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