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ru:: refactored enemy::attacked
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@ -335,6 +335,7 @@ struct enemy : public entity {
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m.experience += (base_xp() * 25 + 24) / (4 + num_kills) / (4 + num_kills);
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}
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enemy() { num_kills = 0; postfix(); }
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void attacked(int s) override;
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void regenerate() override { where = respawn; vel = xy(0, 0); existing = true; hp = max_hp(); }
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virtual int base_xp() { return 0; }
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};
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@ -359,7 +360,6 @@ struct ghost : public enemy {
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string glyph() override { return "g"; }
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color_t color() override { return 0x4040A0FF; }
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void act() override;
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void attacked(int s) override;
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string get_name() override { return "ghost"; }
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string get_help() override { return "This apparition looks strangely like you..."; }
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int base_xp() { return hp; }
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@ -285,10 +285,15 @@ void boar::act() {
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}
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}
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void boar::attacked(int dmg) {
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void enemy::attacked(int dmg) {
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current_target = this;
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reduce_hp(dmg);
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if(!existing) addMessage("You kill the wild boar."); else addMessage("You hit the wild boar.");
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if(reduce_hp(dmg)) {
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if(!existing) addMessage("You kill the " + get_name() + "."); else addMessage("You hit the " + get_name() + ".");
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}
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}
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void boar::attacked(int dmg) {
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enemy::attacked(dmg);
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auto dat = get_dat();
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int s = where.x < m.where.x ? -1 : 1;
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if(on_floor) vel.x = dat.d * dat.modv * s * 2, vel.y = -dat.d * dat.modv * 2.5;
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@ -311,12 +316,6 @@ void ghost::act() {
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}
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}
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void ghost::attacked(int dmg) {
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current_target = this;
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reduce_hp(dmg);
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if(!existing) addMessage("You kill the ghost."); else addMessage("You hit the ghost.");
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}
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void snake::act() {
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stay_on_screen();
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kino();
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@ -331,9 +330,7 @@ void snake::act() {
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}
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void snake::attacked(int dmg) {
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current_target = this;
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reduce_hp(dmg);
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if(!existing) addMessage("You kill the snake."); else addMessage("You hit the snake.");
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enemy::attacked(dmg);
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if(where.x < m.where.x) vel.x = -abs(vel.x);
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if(where.x > m.where.x) vel.x = +abs(vel.x);
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}
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@ -447,17 +444,13 @@ void bat::act() {
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}
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void kestrel::attacked(int dmg) {
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current_target = this;
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reduce_hp(dmg);
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if(!existing) addMessage("You kill the kestrel."); else addMessage("You hit the kestrel.");
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enemy::attacked(dmg);
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if(where.x < m.where.x) vel.x = -abs(vel.x);
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if(where.x > m.where.x) vel.x = +abs(vel.x);
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}
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void bat::attacked(int dmg) {
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current_target = this;
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reduce_hp(dmg);
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if(!existing) addMessage("You kill the bat."); else addMessage("You hit the bat.");
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enemy::attacked(dmg);
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if(where.x < m.where.x) vel.x = -abs(vel.x);
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if(where.x > m.where.x) vel.x = +abs(vel.x);
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if(where.y < m.where.y) vel.y = -abs(vel.y);
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