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fixed a bug with Princess and Orb of Chaos
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@ -513,6 +513,10 @@ void apply_chaos() {
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ca->mondir = ((cwt+1)+wstep-sb).spin;
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if(cb->mondir < cb->type)
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cb->mondir = ((cwt+1)+wstep-sa).spin;
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if(isPrincess(ca) && !isPrincess(cb))
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princess::move(movei{cb, ca, JUMP});
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if(isPrincess(cb) && !isPrincess(ca))
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princess::move(movei{ca, cb, JUMP});
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}
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bool pcmove::actual_move() {
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