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added some missing CAP_* guards
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@@ -695,7 +695,9 @@ void resetGL() {
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#endif
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check_cgi();
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cgi.require_shapes();
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#if MAXMDIM >= 4
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if(DIM == 3 && !floor_textures) make_floor_textures();
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#endif
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cgi.initPolyForGL();
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}
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