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glhr:: a more efficient stringbuilder (previous version caused stack overflow in web)
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20
shaders.cpp
20
shaders.cpp
@ -412,13 +412,19 @@ GLprogram *programs[gmMAX][int(shader_projection::MAX)];
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string stringbuilder() { return ""; }
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template<class... T> string stringbuilder(bool i, const string& s, T... t) {
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if(i) return s +
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#if DEBUG_GL
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"\n" +
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#endif
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stringbuilder(t...);
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else return stringbuilder(t...);
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bool use_next = false;
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int stringbuilder_helper(string& output, bool i) { use_next = i; return 0; }
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int stringbuilder_helper(string& output, const char *s) { if(use_next) output += s; return 0; }
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int stringbuilder_helper(string& output, const string& s) { if(use_next) output += s; return 0; }
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template<class... T> string stringbuilder(T... t) {
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use_next = true;
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string output;
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std::initializer_list<int> dummy = {stringbuilder_helper(output, t)...};
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ignore(dummy);
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println(hlog, "output = '", output, "'");
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return output;
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}
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glmatrix current_matrix, current_modelview, current_projection;
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