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vr:: fixed escaping in product space

This commit is contained in:
Zeno Rogue 2021-02-06 13:03:40 +01:00
parent d061e57d07
commit 53b541f520

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@ -1738,6 +1738,7 @@ EX void spinEdge(ld aspd) {
vid.always3 = false; vid.always3 = false;
geom3::apply_always3(); geom3::apply_always3();
V = gpushxto0(V*C0) * V; V = gpushxto0(V*C0) * V;
fixmatrix(V);
if(b) { if(b) {
vid.always3 = b; vid.always3 = b;
geom3::apply_always3(); geom3::apply_always3();